// Copyright 2018 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "core/memory.h" #include "video_core/engines/fermi_2d.h" #include "video_core/textures/decoders.h" namespace Tegra::Engines { Fermi2D::Fermi2D(MemoryManager& memory_manager) : memory_manager(memory_manager) {} void Fermi2D::WriteReg(u32 method, u32 value) { ASSERT_MSG(method < Regs::NUM_REGS, "Invalid Fermi2D register, increase the size of the Regs structure"); regs.reg_array[method] = value; switch (method) { case FERMI2D_REG_INDEX(trigger): { HandleSurfaceCopy(); break; } } } void Fermi2D::HandleSurfaceCopy() { LOG_WARNING(HW_GPU, "Requested a surface copy with operation {}", static_cast(regs.operation)); const GPUVAddr source = regs.src.Address(); const GPUVAddr dest = regs.dst.Address(); // TODO(Subv): Only same-format and same-size copies are allowed for now. ASSERT(regs.src.format == regs.dst.format); ASSERT(regs.src.width * regs.src.height == regs.dst.width * regs.dst.height); // TODO(Subv): Only raw copies are implemented. ASSERT(regs.operation == Regs::Operation::SrcCopy); const VAddr source_cpu = *memory_manager.GpuToCpuAddress(source); const VAddr dest_cpu = *memory_manager.GpuToCpuAddress(dest); u32 src_bytes_per_pixel = RenderTargetBytesPerPixel(regs.src.format); u32 dst_bytes_per_pixel = RenderTargetBytesPerPixel(regs.dst.format); if (regs.src.linear == regs.dst.linear) { // If the input layout and the output layout are the same, just perform a raw copy. ASSERT(regs.src.BlockHeight() == regs.dst.BlockHeight()); Memory::CopyBlock(dest_cpu, source_cpu, src_bytes_per_pixel * regs.dst.width * regs.dst.height); return; } u8* src_buffer = Memory::GetPointer(source_cpu); u8* dst_buffer = Memory::GetPointer(dest_cpu); if (!regs.src.linear && regs.dst.linear) { // If the input is tiled and the output is linear, deswizzle the input and copy it over. Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, dst_bytes_per_pixel, src_buffer, dst_buffer, true, regs.src.BlockHeight()); } else { // If the input is linear and the output is tiled, swizzle the input and copy it over. Texture::CopySwizzledData(regs.src.width, regs.src.height, src_bytes_per_pixel, dst_bytes_per_pixel, dst_buffer, src_buffer, false, regs.dst.BlockHeight()); } } } // namespace Tegra::Engines