// SPDX-FileCopyrightText: Copyright 2022 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" namespace VideoCore { class RasterizerInterface; } namespace Tegra::Engines { using PrimitiveTopologyControl = Maxwell3D::Regs::PrimitiveTopologyControl; using PrimitiveTopology = Maxwell3D::Regs::PrimitiveTopology; using PrimitiveTopologyOverride = Maxwell3D::Regs::PrimitiveTopologyOverride; using IndexBuffer = Maxwell3D::Regs::IndexBuffer; using VertexBuffer = Maxwell3D::Regs::VertexBuffer; using IndexBufferSmall = Maxwell3D::Regs::IndexBufferSmall; class DrawManager { public: enum class DrawMode : u32 { General = 0, Instance, InlineIndex }; struct State { PrimitiveTopology topology{}; DrawMode draw_mode{}; bool draw_indexed{}; u32 base_index{}; VertexBuffer vertex_buffer; IndexBuffer index_buffer; u32 base_instance{}; u32 instance_count{}; std::vector inline_index_draw_indexes; }; struct DrawTextureState { f32 dst_x0; f32 dst_y0; f32 dst_x1; f32 dst_y1; f32 src_x0; f32 src_y0; f32 src_x1; f32 src_y1; u32 src_sampler; u32 src_texture; }; struct IndirectParams { bool is_indexed; bool include_count; GPUVAddr count_start_address; GPUVAddr indirect_start_address; size_t buffer_size; size_t max_draw_counts; size_t stride; }; explicit DrawManager(Maxwell3D* maxwell_3d); void ProcessMethodCall(u32 method, u32 argument); void Clear(u32 layer_count); void DrawDeferred(); void DrawArray(PrimitiveTopology topology, u32 vertex_first, u32 vertex_count, u32 base_instance, u32 num_instances); void DrawIndex(PrimitiveTopology topology, u32 index_first, u32 index_count, u32 base_index, u32 base_instance, u32 num_instances); void DrawArrayIndirect(PrimitiveTopology topology); void DrawIndexedIndirect(PrimitiveTopology topology, u32 index_first, u32 index_count); const State& GetDrawState() const { return draw_state; } const DrawTextureState& GetDrawTextureState() const { return draw_texture_state; } IndirectParams& GetIndirectParams() { return indirect_state; } const IndirectParams& GetIndirectParams() const { return indirect_state; } private: void SetInlineIndexBuffer(u32 index); void DrawBegin(); void DrawEnd(u32 instance_count = 1, bool force_draw = false); void DrawIndexSmall(u32 argument); void DrawTexture(); void UpdateTopology(); void ProcessDraw(bool draw_indexed, u32 instance_count); void ProcessDrawIndirect(); Maxwell3D* maxwell3d{}; State draw_state{}; DrawTextureState draw_texture_state{}; IndirectParams indirect_state{}; }; } // namespace Tegra::Engines