#pragma once #include "common/common_types.h" #include "video_core/engines/maxwell_3d.h" namespace Tegra { class ConstBufferAccessor { public: ConstBufferAccessor() {} ~ConstBufferAccessor() = default; u32 access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset); u64 access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset); }; } // namespace Tegra