#pragma once #include #include "common/common_types.h" #include "core/core.h" #include "core/memory.h" #include "video_core/const_buffer_accessor.h" #include "video_core/engines/maxwell_3d.h" #include "video_core/gpu.h" #include "video_core/memory_manager.h" namespace Tegra { u32 ConstBufferAccessor::access32(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) { auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); const auto& shader_stage = maxwell3d.state.shader_stages[static_cast(stage)]; const auto& buffer = shader_stage.const_buffers[const_buffer]; u32 result; std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u32)); return result; } u64 ConstBufferAccessor::access64(Tegra::Engines::Maxwell3D::Regs::ShaderStage stage, u64 const_buffer, u64 offset) { auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager(); const auto& shader_stage = maxwell3d.state.shader_stages[static_cast(stage)]; const auto& buffer = shader_stage.const_buffers[const_buffer]; u64 result; std::memcpy(&result, memory_manager.GetPointer(buffer.address + offset * 4), sizeof(u64)); return result; } } // namespace Tegra