// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "video_core/command_classes/codecs/codec.h" namespace Tegra { class GPU; class Nvdec { public: explicit Nvdec(GPU& gpu); ~Nvdec(); /// Writes the method into the state, Invoke Execute() if encountered void ProcessMethod(u32 method, u32 argument); /// Return most recently decoded frame [[nodiscard]] AVFramePtr GetFrame(); private: /// Invoke codec to decode a frame void Execute(); GPU& gpu; NvdecCommon::NvdecRegisters state; std::unique_ptr codec; }; } // namespace Tegra