// SPDX-FileCopyrightText: Copyright 2020 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #pragma once #include "common/common_types.h" namespace Tegra { class GPU; class Nvdec; class Host1x { public: enum class Method : u32 { WaitSyncpt = 0x8, LoadSyncptPayload32 = 0x4e, WaitSyncpt32 = 0x50, }; explicit Host1x(GPU& gpu); ~Host1x(); /// Writes the method into the state, Invoke Execute() if encountered void ProcessMethod(Method method, u32 argument); private: /// For Host1x, execute is waiting on a syncpoint previously written into the state void Execute(u32 data); u32 syncpoint_value{}; GPU& gpu; }; } // namespace Tegra