// Copyright 2020 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/common_types.h" #include "video_core/command_classes/nvdec_common.h" extern "C" { #if defined(__GNUC__) || defined(__clang__) #pragma GCC diagnostic push #pragma GCC diagnostic ignored "-Wconversion" #endif #include #if defined(__GNUC__) || defined(__clang__) #pragma GCC diagnostic pop #endif } namespace Tegra { class GPU; struct VicRegisters; void AVFrameDeleter(AVFrame* ptr); using AVFramePtr = std::unique_ptr; namespace Decoder { class H264; class VP9; } // namespace Decoder class Codec { public: explicit Codec(GPU& gpu); ~Codec(); /// Sets NVDEC video stream codec void SetTargetCodec(NvdecCommon::VideoCodec codec); /// Populate NvdecRegisters state with argument value at the provided offset void StateWrite(u32 offset, u64 arguments); /// Call decoders to construct headers, decode AVFrame with ffmpeg void Decode(); /// Returns next decoded frame [[nodiscard]] AVFramePtr GetCurrentFrame(); /// Returns the value of current_codec [[nodiscard]] NvdecCommon::VideoCodec GetCurrentCodec() const; private: bool initialized{}; NvdecCommon::VideoCodec current_codec{NvdecCommon::VideoCodec::None}; AVCodec* av_codec{nullptr}; AVCodecContext* av_codec_ctx{nullptr}; GPU& gpu; std::unique_ptr h264_decoder; std::unique_ptr vp9_decoder; NvdecCommon::NvdecRegisters state{}; std::queue av_frames{}; }; } // namespace Tegra