// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "core/internal_network/network.h" #include "core/internal_network/sockets.h" TEST_CASE("Network::Errors", "[core]") { Network::NetworkInstance network_instance; // initialize network Network::Socket socks[2]; for (Network::Socket& sock : socks) { REQUIRE(sock.Initialize(Network::Domain::INET, Network::Type::STREAM, Network::Protocol::TCP) == Network::Errno::SUCCESS); } Network::SockAddrIn addr{ Network::Domain::INET, {127, 0, 0, 1}, 1, // hopefully nobody running this test has something listening on port 1 }; REQUIRE(socks[0].Connect(addr) == Network::Errno::CONNREFUSED); std::vector message{1, 2, 3, 4}; REQUIRE(socks[1].Recv(0, message).second == Network::Errno::NOTCONN); }