// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/file_environment.h" #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/maxwell/control_flow.h" #include "shader_recompiler/frontend/maxwell/decode.h" #include "shader_recompiler/frontend/maxwell/location.h" #include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h" using namespace Shader; using namespace Shader::Maxwell; template static void ForEachFile(const std::filesystem::path& path, Func&& func) { std::filesystem::directory_iterator end; for (std::filesystem::directory_iterator it{path}; it != end; ++it) { if (std::filesystem::is_directory(*it)) { ForEachFile(*it, func); } else { func(*it); } } } void RunDatabase() { std::vector> map; ForEachFile("D:\\Shaders\\Database", [&](const std::filesystem::path& path) { map.emplace_back(std::make_unique(path.string().c_str())); }); ObjectPool block_pool; using namespace std::chrono; auto t0 = high_resolution_clock::now(); int N = 1; int n = 0; for (int i = 0; i < N; ++i) { for (auto& env : map) { ++n; // fmt::print(stdout, "Decoding {}\n", path.string()); const Location start_address{0}; block_pool.ReleaseContents(); Flow::CFG cfg{*env, block_pool, start_address}; // fmt::print(stdout, "{}\n", cfg->Dot()); // IR::Program program{env, cfg}; // Optimize(program); // const std::string code{EmitGLASM(program)}; } } auto t = high_resolution_clock::now(); fmt::print(stdout, "{} ms", duration_cast(t - t0).count() / double(N)); } static constexpr Profile PROFILE{ .unified_descriptor_binding = true, .support_float_controls = true, .support_separate_denorm_behavior = true, .support_separate_rounding_mode = true, .support_fp16_denorm_preserve = true, .support_fp32_denorm_preserve = true, .support_fp16_denorm_flush = true, .support_fp32_denorm_flush = true, }; int main() { // RunDatabase(); ObjectPool flow_block_pool; ObjectPool inst_pool; ObjectPool block_pool; // FileEnvironment env{"D:\\Shaders\\Database\\Oninaki\\CS8F146B41DB6BD826.bin"}; FileEnvironment env{"D:\\Shaders\\shader.bin"}; block_pool.ReleaseContents(); inst_pool.ReleaseContents(); flow_block_pool.ReleaseContents(); Flow::CFG cfg{env, flow_block_pool, 0}; fmt::print(stdout, "{}\n", cfg.Dot()); IR::Program program{TranslateProgram(inst_pool, block_pool, env, cfg)}; fmt::print(stdout, "{}\n", IR::DumpProgram(program)); const std::vector spirv{Backend::SPIRV::EmitSPIRV(PROFILE, env, program)}; std::FILE* const file{std::fopen("D:\\shader.spv", "wb")}; std::fwrite(spirv.data(), spirv.size(), sizeof(u32), file); std::fclose(file); std::system("spirv-dis D:\\shader.spv"); }