// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/alignment.h" #include "common/settings.h" #include "shader_recompiler/environment.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/ir/program.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/ir_opt/passes.h" #include "shader_recompiler/shader_info.h" namespace Shader::Optimization { namespace { void PatchFragCoord(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const IR::F32 down_factor{ir.ResolutionDownFactor()}; const IR::F32 frag_coord{ir.GetAttribute(inst.Arg(0).Attribute())}; const IR::F32 downscaled_frag_coord{ir.FPMul(frag_coord, down_factor)}; inst.ReplaceUsesWith(downscaled_frag_coord); } [[nodiscard]] IR::U32 Scale(IR::IREmitter& ir, const IR::U1& is_scaled, const IR::U32& value) { IR::U32 scaled_value{value}; bool changed{}; if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { scaled_value = ir.IMul(value, ir.Imm32(up_scale)); changed = true; } if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { scaled_value = ir.ShiftRightArithmetic(value, ir.Imm32(down_shift)); changed = true; } if (changed) { return IR::U32{ir.Select(is_scaled, scaled_value, value)}; } else { return value; } } [[nodiscard]] IR::U32 DownScale(IR::IREmitter& ir, IR::U32 value) { if (const u32 down_shift = Settings::values.resolution_info.down_shift; down_shift != 0) { value = ir.ShiftLeftLogical(value, ir.Imm32(down_shift)); } if (const u32 up_scale = Settings::values.resolution_info.up_scale; up_scale != 1) { value = ir.IDiv(value, ir.Imm32(up_scale)); } return value; } void PatchImageQueryDimensions(IR::Block& block, IR::Inst& inst) { const auto it{IR::Block::InstructionList::s_iterator_to(inst)}; IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto info{inst.Flags()}; switch (info.type) { case TextureType::Color1D: case TextureType::ColorArray1D: { const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; const IR::Value replacement{ir.CompositeConstruct(width, ir.CompositeExtract(new_inst, 1), ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))}; inst.ReplaceUsesWith(replacement); break; } case TextureType::Color2D: case TextureType::ColorArray2D: { const IR::Value new_inst{&*block.PrependNewInst(it, inst)}; const IR::U32 width{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 0)})}; const IR::U32 height{DownScale(ir, IR::U32{ir.CompositeExtract(new_inst, 1)})}; const IR::Value replacement{ir.CompositeConstruct( width, height, ir.CompositeExtract(new_inst, 2), ir.CompositeExtract(new_inst, 3))}; inst.ReplaceUsesWith(replacement); break; } case TextureType::Color3D: case TextureType::ColorCube: case TextureType::ColorArrayCube: case TextureType::Buffer: // Nothing to patch here break; } } void ScaleIntegerCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) { const auto info{inst.Flags()}; const IR::Value coord{inst.Arg(1)}; switch (info.type) { case TextureType::Color1D: inst.SetArg(1, Scale(ir, is_scaled, IR::U32{coord})); break; case TextureType::ColorArray1D: { const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; const IR::U32 y{ir.CompositeExtract(coord, 1)}; inst.SetArg(1, ir.CompositeConstruct(x, y)); break; } case TextureType::Color2D: { const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; inst.SetArg(1, ir.CompositeConstruct(x, y)); break; } case TextureType::ColorArray2D: { const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 0)})}; const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(coord, 1)})}; const IR::U32 z{ir.CompositeExtract(coord, 2)}; inst.SetArg(1, ir.CompositeConstruct(x, y, z)); break; } case TextureType::Color3D: case TextureType::ColorCube: case TextureType::ColorArrayCube: case TextureType::Buffer: // Nothing to patch here break; } } void PatchImageFetch(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto info{inst.Flags()}; const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))}; ScaleIntegerCoord(ir, inst, is_scaled); } void PatchImageRead(IR::Block& block, IR::Inst& inst) { IR::IREmitter ir{block, IR::Block::InstructionList::s_iterator_to(inst)}; const auto info{inst.Flags()}; const IR::U1 is_scaled{ir.IsImageScaled(ir.Imm32(info.descriptor_index))}; ScaleIntegerCoord(ir, inst, is_scaled); } void Visit(const IR::Program& program, IR::Block& block, IR::Inst& inst) { const bool is_fragment_shader{program.stage == Stage::Fragment}; switch (inst.GetOpcode()) { case IR::Opcode::GetAttribute: { const IR::Attribute attr{inst.Arg(0).Attribute()}; switch (attr) { case IR::Attribute::PositionX: case IR::Attribute::PositionY: if (is_fragment_shader) { PatchFragCoord(block, inst); } break; default: break; } break; } case IR::Opcode::ImageQueryDimensions: PatchImageQueryDimensions(block, inst); break; case IR::Opcode::ImageFetch: PatchImageFetch(block, inst); break; case IR::Opcode::ImageRead: PatchImageRead(block, inst); break; default: break; } } } // Anonymous namespace void RescalingPass(IR::Program& program) { for (IR::Block* const block : program.post_order_blocks) { for (IR::Inst& inst : block->Instructions()) { Visit(program, *block, inst); } } } } // namespace Shader::Optimization