// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/function.h" #include "shader_recompiler/frontend/ir/program.h" namespace Shader::Optimization { template void PostOrderInvoke(Func&& func, IR::Function& function) { for (const auto& block : function.post_order_blocks) { func(*block); } } void CollectShaderInfoPass(IR::Program& program); void ConstantPropagationPass(IR::Block& block); void DeadCodeEliminationPass(IR::Block& block); void GlobalMemoryToStorageBufferPass(IR::Program& program); void IdentityRemovalPass(IR::Function& function); void LowerFp16ToFp32(IR::Program& program); void SsaRewritePass(std::span post_order_blocks); void VerificationPass(const IR::Function& function); } // namespace Shader::Optimization