// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include "common/bit_cast.h" #include "common/bit_util.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Optimization { void VertexATransformPass(IR::Program&) { throw NotImplementedException("VertexA pass"); } void VertexBTransformPass(IR::Program&) { throw NotImplementedException("VertexA pass"); } void DualVertexJoinPass(IR::Program&) { throw NotImplementedException("VertexA pass"); } } // namespace Shader::Optimization