// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class Blod : u64 { None, LZ, LB, LL, INVALIDBLOD4, INVALIDBLOD5, LBA, LLA, }; enum class TextureType : u64 { _1D, ARRAY_1D, _2D, ARRAY_2D, _3D, ARRAY_3D, CUBE, ARRAY_CUBE, }; Shader::TextureType GetType(TextureType type) { switch (type) { case TextureType::_1D: return Shader::TextureType::Color1D; case TextureType::ARRAY_1D: return Shader::TextureType::ColorArray1D; case TextureType::_2D: return Shader::TextureType::Color2D; case TextureType::ARRAY_2D: return Shader::TextureType::ColorArray2D; case TextureType::_3D: return Shader::TextureType::Color3D; case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return Shader::TextureType::ColorCube; case TextureType::ARRAY_CUBE: return Shader::TextureType::ColorArrayCube; } throw NotImplementedException("Invalid texture type {}", type); } IR::Value MakeCoords(TranslatorVisitor& v, IR::Reg reg, TextureType type) { const auto read_array{[&]() -> IR::F32 { return v.ir.ConvertUToF(32, 16, v.X(reg)); }}; switch (type) { case TextureType::_1D: return v.F(reg); case TextureType::ARRAY_1D: return v.ir.CompositeConstruct(v.F(reg + 1), read_array()); case TextureType::_2D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1)); case TextureType::ARRAY_2D: return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), read_array()); case TextureType::_3D: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_3D: throw NotImplementedException("3D array texture type"); case TextureType::CUBE: return v.ir.CompositeConstruct(v.F(reg), v.F(reg + 1), v.F(reg + 2)); case TextureType::ARRAY_CUBE: return v.ir.CompositeConstruct(v.F(reg + 1), v.F(reg + 2), v.F(reg + 3), read_array()); } throw NotImplementedException("Invalid texture type {}", type); } IR::F32 MakeLod(TranslatorVisitor& v, IR::Reg& reg, Blod blod) { switch (blod) { case Blod::None: return v.ir.Imm32(0.0f); case Blod::LZ: return v.ir.Imm32(0.0f); case Blod::LB: case Blod::LL: case Blod::LBA: case Blod::LLA: return v.F(reg++); case Blod::INVALIDBLOD4: case Blod::INVALIDBLOD5: break; } throw NotImplementedException("Invalid blod {}", blod); } IR::Value MakeOffset(TranslatorVisitor& v, IR::Reg& reg, TextureType type) { const IR::U32 value{v.X(reg++)}; switch (type) { case TextureType::_1D: case TextureType::ARRAY_1D: return v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true); case TextureType::_2D: case TextureType::ARRAY_2D: return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true)); case TextureType::_3D: case TextureType::ARRAY_3D: return v.ir.CompositeConstruct( v.ir.BitFieldExtract(value, v.ir.Imm32(0), v.ir.Imm32(4), true), v.ir.BitFieldExtract(value, v.ir.Imm32(4), v.ir.Imm32(4), true), v.ir.BitFieldExtract(value, v.ir.Imm32(8), v.ir.Imm32(4), true)); case TextureType::CUBE: case TextureType::ARRAY_CUBE: throw NotImplementedException("Illegal offset on CUBE sample"); } throw NotImplementedException("Invalid texture type {}", type); } bool HasExplicitLod(Blod blod) { switch (blod) { case Blod::LL: case Blod::LLA: case Blod::LZ: return true; default: return false; } } void Impl(TranslatorVisitor& v, u64 insn, bool aoffi, Blod blod, bool lc, std::optional cbuf_offset) { union { u64 raw; BitField<35, 1, u64> ndv; BitField<49, 1, u64> nodep; BitField<50, 1, u64> dc; BitField<51, 3, IR::Pred> sparse_pred; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> coord_reg; BitField<20, 8, IR::Reg> meta_reg; BitField<28, 3, TextureType> type; BitField<31, 4, u64> mask; } const tex{insn}; if (lc) { throw NotImplementedException("LC"); } const IR::Value coords{MakeCoords(v, tex.coord_reg, tex.type)}; IR::Reg meta_reg{tex.meta_reg}; IR::Value handle; IR::Value offset; IR::F32 dref; IR::F32 lod_clamp; if (cbuf_offset) { handle = v.ir.Imm32(*cbuf_offset); } else { handle = v.X(meta_reg++); } const IR::F32 lod{MakeLod(v, meta_reg, blod)}; if (aoffi) { offset = MakeOffset(v, meta_reg, tex.type); } if (tex.dc != 0) { dref = v.F(meta_reg++); } IR::TextureInstInfo info{}; info.type.Assign(GetType(tex.type)); info.is_depth.Assign(tex.dc != 0 ? 1 : 0); info.has_bias.Assign(blod == Blod::LB || blod == Blod::LBA ? 1 : 0); info.has_lod_clamp.Assign(lc ? 1 : 0); const IR::Value sample{[&]() -> IR::Value { if (tex.dc == 0) { if (HasExplicitLod(blod)) { return v.ir.ImageSampleExplicitLod(handle, coords, lod, offset, lod_clamp, info); } else { return v.ir.ImageSampleImplicitLod(handle, coords, lod, offset, lod_clamp, info); } } if (HasExplicitLod(blod)) { return v.ir.ImageSampleDrefExplicitLod(handle, coords, dref, lod, offset, lod_clamp, info); } else { return v.ir.ImageSampleDrefImplicitLod(handle, coords, dref, lod, offset, lod_clamp, info); } }()}; IR::Reg dest_reg{tex.dest_reg}; for (int element = 0; element < 4; ++element) { if (((tex.mask >> element) & 1) == 0) { continue; } IR::F32 value; if (tex.dc != 0) { value = element < 3 ? IR::F32{sample} : v.ir.Imm32(1.0f); } else { value = IR::F32{v.ir.CompositeExtract(sample, static_cast(element))}; } v.F(dest_reg, value); ++dest_reg; } if (tex.sparse_pred != IR::Pred::PT) { v.ir.SetPred(tex.sparse_pred, v.ir.LogicalNot(v.ir.GetSparseFromOp(sample))); } } } // Anonymous namespace void TranslatorVisitor::TEX(u64 insn) { union { u64 raw; BitField<54, 1, u64> aoffi; BitField<55, 3, Blod> blod; BitField<58, 1, u64> lc; BitField<36, 13, u64> cbuf_offset; } const tex{insn}; Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, static_cast(tex.cbuf_offset * 4)); } void TranslatorVisitor::TEX_b(u64 insn) { union { u64 raw; BitField<36, 1, u64> aoffi; BitField<37, 3, Blod> blod; BitField<40, 1, u64> lc; } const tex{insn}; Impl(*this, insn, tex.aoffi != 0, tex.blod, tex.lc != 0, std::nullopt); } } // namespace Shader::Maxwell