// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void SEL(TranslatorVisitor& v, u64 insn, const IR::U32& src) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> src_reg; BitField<39, 3, IR::Pred> pred; BitField<42, 1, u64> neg_pred; } const sel{insn}; const IR::U1 pred = v.ir.GetPred(sel.pred); IR::U32 op_a{v.X(sel.src_reg)}; IR::U32 op_b{src}; if (sel.neg_pred != 0) { std::swap(op_a, op_b); } const IR::U32 result{v.ir.Select(pred, op_a, op_b)}; v.X(sel.dest_reg, result); } } // Anonymous namespace void TranslatorVisitor::SEL_reg(u64 insn) { SEL(*this, insn, GetReg20(insn)); } void TranslatorVisitor::SEL_cbuf(u64 insn) { SEL(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::SEL_imm(u64 insn) { SEL(*this, insn, GetImm20(insn)); } } // namespace Shader::Maxwell