// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void OUT(TranslatorVisitor& v, u64 insn, IR::U32 stream_index) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> output_reg; // Not needed on host BitField<39, 1, u64> emit; BitField<40, 1, u64> cut; } const out{insn}; stream_index = v.ir.BitwiseAnd(stream_index, v.ir.Imm32(0b11)); if (out.emit != 0) { v.ir.EmitVertex(stream_index); } if (out.cut != 0) { v.ir.EndPrimitive(stream_index); } // Host doesn't need the output register, but we can write to it to avoid undefined reads v.X(out.dest_reg, v.ir.Imm32(0)); } } // Anonymous namespace void TranslatorVisitor::OUT_reg(u64 insn) { OUT(*this, insn, GetReg20(insn)); } void TranslatorVisitor::OUT_cbuf(u64 insn) { OUT(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::OUT_imm(u64 insn) { OUT(*this, insn, GetImm20(insn)); } } // namespace Shader::Maxwell