// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void MOV(TranslatorVisitor& v, u64 insn, const IR::U32& src, bool is_mov32i = false) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<39, 4, u64> mask; BitField<12, 4, u64> mov32i_mask; } const mov{insn}; if ((is_mov32i ? mov.mov32i_mask : mov.mask) != 0xf) { throw NotImplementedException("Non-full move mask"); } v.X(mov.dest_reg, src); } } // Anonymous namespace void TranslatorVisitor::MOV_reg(u64 insn) { MOV(*this, insn, GetReg20(insn)); } void TranslatorVisitor::MOV_cbuf(u64 insn) { MOV(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::MOV_imm(u64 insn) { MOV(*this, insn, GetImm20(insn)); } void TranslatorVisitor::MOV32I(u64 insn) { MOV(*this, insn, GetImm32(insn), true); } } // namespace Shader::Maxwell