// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void ISCADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b, bool cc, bool neg_a, bool neg_b, u64 scale_imm) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> op_a; } const iscadd{insn}; const bool po{neg_a && neg_b}; IR::U32 op_a{v.X(iscadd.op_a)}; if (po) { // When PO is present, add one op_b = v.ir.IAdd(op_b, v.ir.Imm32(1)); } else { // When PO is not present, the bits are interpreted as negation if (neg_a) { op_a = v.ir.INeg(op_a); } if (neg_b) { op_b = v.ir.INeg(op_b); } } // With the operands already processed, scale A const IR::U32 scale{v.ir.Imm32(static_cast(scale_imm))}; const IR::U32 scaled_a{v.ir.ShiftLeftLogical(op_a, scale)}; const IR::U32 result{v.ir.IAdd(scaled_a, op_b)}; v.X(iscadd.dest_reg, result); if (cc) { v.SetZFlag(v.ir.GetZeroFromOp(result)); v.SetSFlag(v.ir.GetSignFromOp(result)); const IR::U1 carry{v.ir.GetCarryFromOp(result)}; const IR::U1 overflow{v.ir.GetOverflowFromOp(result)}; v.SetCFlag(po ? v.ir.LogicalOr(carry, v.ir.GetCarryFromOp(op_b)) : carry); v.SetOFlag(po ? v.ir.LogicalOr(overflow, v.ir.GetOverflowFromOp(op_b)) : overflow); } } void ISCADD(TranslatorVisitor& v, u64 insn, IR::U32 op_b) { union { u64 raw; BitField<47, 1, u64> cc; BitField<48, 1, u64> neg_b; BitField<49, 1, u64> neg_a; BitField<39, 5, u64> scale; } const iscadd{insn}; ISCADD(v, insn, op_b, iscadd.cc != 0, iscadd.neg_a != 0, iscadd.neg_b != 0, iscadd.scale); } } // Anonymous namespace void TranslatorVisitor::ISCADD_reg(u64 insn) { ISCADD(*this, insn, GetReg20(insn)); } void TranslatorVisitor::ISCADD_cbuf(u64 insn) { ISCADD(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::ISCADD_imm(u64 insn) { ISCADD(*this, insn, GetImm20(insn)); } void TranslatorVisitor::ISCADD32I(u64 insn) { union { u64 raw; BitField<52, 1, u64> cc; BitField<53, 5, u64> scale; } const iscadd{insn}; return ISCADD(*this, insn, GetImm32(insn), iscadd.cc != 0, false, false, iscadd.scale); } } // namespace Shader::Maxwell