// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void POPC(TranslatorVisitor& v, u64 insn, const IR::U32& src) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<40, 1, u64> tilde; } const popc{insn}; const IR::U32 operand = popc.tilde == 0 ? src : v.ir.BitwiseNot(src); const IR::U32 result = v.ir.BitCount(operand); v.X(popc.dest_reg, result); } } // Anonymous namespace void TranslatorVisitor::POPC_reg(u64 insn) { POPC(*this, insn, GetReg20(insn)); } void TranslatorVisitor::POPC_cbuf(u64 insn) { POPC(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::POPC_imm(u64 insn) { POPC(*this, insn, GetImm20(insn)); } } // namespace Shader::Maxwell