// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class Shift : u64 { None, Right, Left, }; enum class Half : u64 { All, Lower, Upper, }; [[nodiscard]] IR::U32 IntegerHalf(IR::IREmitter& ir, const IR::U32& value, Half half) { constexpr bool is_signed{false}; switch (half) { case Half::Lower: return ir.BitFieldExtract(value, ir.Imm32(0), ir.Imm32(16), is_signed); case Half::Upper: return ir.BitFieldExtract(value, ir.Imm32(16), ir.Imm32(16), is_signed); default: return value; } } [[nodiscard]] IR::U32 IntegerShift(IR::IREmitter& ir, const IR::U32& value, Shift shift) { switch (shift) { case Shift::Right: return ir.ShiftRightLogical(value, ir.Imm32(16)); case Shift::Left: return ir.ShiftLeftLogical(value, ir.Imm32(16)); default: return value; } } void IADD3(TranslatorVisitor& v, u64 insn, IR::U32 op_b, IR::U32 op_c) { union { u64 insn; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> src_a; BitField<31, 2, Half> half_c; BitField<33, 2, Half> half_b; BitField<35, 2, Half> half_a; BitField<37, 2, Shift> shift; BitField<47, 1, u64> cc; BitField<48, 1, u64> x; BitField<49, 1, u64> neg_c; BitField<50, 1, u64> neg_b; BitField<51, 1, u64> neg_a; } iadd3{insn}; if (iadd3.x != 0) { throw NotImplementedException("IADD3 X"); } if (iadd3.cc != 0) { throw NotImplementedException("IADD3 CC"); } IR::U32 op_a{v.X(iadd3.src_a)}; op_a = IntegerHalf(v.ir, op_a, iadd3.half_a); op_b = IntegerHalf(v.ir, op_b, iadd3.half_b); op_c = IntegerHalf(v.ir, op_c, iadd3.half_c); if (iadd3.neg_a != 0) { op_a = v.ir.INeg(op_a); } if (iadd3.neg_b != 0) { op_b = v.ir.INeg(op_b); } if (iadd3.neg_c != 0) { op_c = v.ir.INeg(op_c); } IR::U32 lhs{v.ir.IAdd(op_a, op_b)}; lhs = IntegerShift(v.ir, lhs, iadd3.shift); const IR::U32 result{v.ir.IAdd(lhs, op_c)}; v.X(iadd3.dest_reg, result); } } // Anonymous namespace void TranslatorVisitor::IADD3_reg(u64 insn) { IADD3(*this, insn, GetReg20(insn), GetReg39(insn)); } void TranslatorVisitor::IADD3_cbuf(u64 insn) { IADD3(*this, insn, GetCbuf(insn), GetReg39(insn)); } void TranslatorVisitor::IADD3_imm(u64 insn) { IADD3(*this, insn, GetImm20(insn), GetReg39(insn)); } } // namespace Shader::Maxwell