// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/frontend/maxwell/translate/impl/half_floating_point_helper.h" namespace Shader::Maxwell { namespace { void HMUL2(TranslatorVisitor& v, u64 insn, Merge merge, bool sat, bool abs_a, bool neg_a, Swizzle swizzle_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b, HalfPrecision precision) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> src_a; } const hmul2{insn}; auto [lhs_a, rhs_a]{Extract(v.ir, v.X(hmul2.src_a), swizzle_a)}; auto [lhs_b, rhs_b]{Extract(v.ir, src_b, swizzle_b)}; const bool promotion{lhs_a.Type() != lhs_b.Type()}; if (promotion) { if (lhs_a.Type() == IR::Type::F16) { lhs_a = v.ir.FPConvert(32, lhs_a); rhs_a = v.ir.FPConvert(32, rhs_a); } if (lhs_b.Type() == IR::Type::F16) { lhs_b = v.ir.FPConvert(32, lhs_b); rhs_b = v.ir.FPConvert(32, rhs_b); } } lhs_a = v.ir.FPAbsNeg(lhs_a, abs_a, neg_a); rhs_a = v.ir.FPAbsNeg(rhs_a, abs_a, neg_a); lhs_b = v.ir.FPAbsNeg(lhs_b, abs_b, neg_b); rhs_b = v.ir.FPAbsNeg(rhs_b, abs_b, neg_b); const IR::FpControl fp_control{ .no_contraction = true, .rounding = IR::FpRounding::DontCare, .fmz_mode = HalfPrecision2FmzMode(precision), }; IR::F16F32F64 lhs{v.ir.FPMul(lhs_a, lhs_b, fp_control)}; IR::F16F32F64 rhs{v.ir.FPMul(rhs_a, rhs_b, fp_control)}; if (precision == HalfPrecision::FMZ && !sat) { // Do not implement FMZ if SAT is enabled, as it does the logic for us. // On D3D9 mode, anything * 0 is zero, even NAN and infinity const IR::F32 zero{v.ir.Imm32(0.0f)}; const IR::U1 lhs_zero_a{v.ir.FPEqual(lhs_a, zero)}; const IR::U1 lhs_zero_b{v.ir.FPEqual(lhs_b, zero)}; const IR::U1 lhs_any_zero{v.ir.LogicalOr(lhs_zero_a, lhs_zero_b)}; lhs = IR::F16F32F64{v.ir.Select(lhs_any_zero, zero, lhs)}; const IR::U1 rhs_zero_a{v.ir.FPEqual(rhs_a, zero)}; const IR::U1 rhs_zero_b{v.ir.FPEqual(rhs_b, zero)}; const IR::U1 rhs_any_zero{v.ir.LogicalOr(rhs_zero_a, rhs_zero_b)}; rhs = IR::F16F32F64{v.ir.Select(rhs_any_zero, zero, rhs)}; } if (sat) { lhs = v.ir.FPSaturate(lhs); rhs = v.ir.FPSaturate(rhs); } if (promotion) { lhs = v.ir.FPConvert(16, lhs); rhs = v.ir.FPConvert(16, rhs); } v.X(hmul2.dest_reg, MergeResult(v.ir, hmul2.dest_reg, lhs, rhs, merge)); } void HMUL2(TranslatorVisitor& v, u64 insn, bool sat, bool abs_a, bool neg_a, bool abs_b, bool neg_b, Swizzle swizzle_b, const IR::U32& src_b) { union { u64 raw; BitField<49, 2, Merge> merge; BitField<47, 2, Swizzle> swizzle_a; BitField<39, 2, HalfPrecision> precision; } const hmul2{insn}; HMUL2(v, insn, hmul2.merge, sat, abs_a, neg_a, hmul2.swizzle_a, abs_b, neg_b, swizzle_b, src_b, hmul2.precision); } } // Anonymous namespace void TranslatorVisitor::HMUL2_reg(u64 insn) { union { u64 raw; BitField<32, 1, u64> sat; BitField<31, 1, u64> neg_b; BitField<30, 1, u64> abs_b; BitField<44, 1, u64> abs_a; BitField<28, 2, Swizzle> swizzle_b; } const hmul2{insn}; HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, false, hmul2.abs_b != 0, hmul2.neg_b != 0, hmul2.swizzle_b, GetReg20(insn)); } void TranslatorVisitor::HMUL2_cbuf(u64 insn) { union { u64 raw; BitField<52, 1, u64> sat; BitField<54, 1, u64> abs_b; BitField<43, 1, u64> neg_a; BitField<44, 1, u64> abs_a; } const hmul2{insn}; HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, hmul2.neg_a != 0, hmul2.abs_b != 0, false, Swizzle::F32, GetCbuf(insn)); } void TranslatorVisitor::HMUL2_imm(u64 insn) { union { u64 raw; BitField<52, 1, u64> sat; BitField<56, 1, u64> neg_high; BitField<30, 9, u64> high; BitField<29, 1, u64> neg_low; BitField<20, 9, u64> low; BitField<43, 1, u64> neg_a; BitField<44, 1, u64> abs_a; } const hmul2{insn}; const u32 imm{ static_cast(hmul2.low << 6) | static_cast((hmul2.neg_low != 0 ? 1 : 0) << 15) | static_cast(hmul2.high << 22) | static_cast((hmul2.neg_high != 0 ? 1 : 0) << 31)}; HMUL2(*this, insn, hmul2.sat != 0, hmul2.abs_a != 0, hmul2.neg_a != 0, false, false, Swizzle::H1_H0, ir.Imm32(imm)); } void TranslatorVisitor::HMUL2_32I(u64 insn) { union { u64 raw; BitField<55, 2, HalfPrecision> precision; BitField<52, 1, u64> sat; BitField<53, 2, Swizzle> swizzle_a; BitField<20, 32, u64> imm32; } const hmul2{insn}; const u32 imm{static_cast(hmul2.imm32)}; HMUL2(*this, insn, Merge::H1_H0, hmul2.sat != 0, false, false, hmul2.swizzle_a, false, false, Swizzle::H1_H0, ir.Imm32(imm), hmul2.precision); } } // namespace Shader::Maxwell