// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/common_funcs.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void FSETP(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) { union { u64 insn; BitField<0, 3, IR::Pred> dest_pred_b; BitField<3, 3, IR::Pred> dest_pred_a; BitField<6, 1, u64> negate_b; BitField<7, 1, u64> abs_a; BitField<8, 8, IR::Reg> src_a_reg; BitField<39, 3, IR::Pred> bop_pred; BitField<42, 1, u64> neg_bop_pred; BitField<43, 1, u64> negate_a; BitField<44, 1, u64> abs_b; BitField<45, 2, BooleanOp> bop; BitField<47, 1, u64> ftz; BitField<48, 4, FPCompareOp> compare_op; } const fsetp{insn}; const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fsetp.src_a_reg), fsetp.abs_a != 0, fsetp.negate_a != 0)}; const IR::F32 op_b = v.ir.FPAbsNeg(src_b, fsetp.abs_b != 0, fsetp.negate_b != 0); const IR::FpControl control{ .no_contraction = false, .rounding = IR::FpRounding::DontCare, .fmz_mode = (fsetp.ftz != 0 ? IR::FmzMode::FTZ : IR::FmzMode::None), }; const BooleanOp bop{fsetp.bop}; const FPCompareOp compare_op{fsetp.compare_op}; const IR::U1 comparison{FloatingPointCompare(v.ir, op_a, op_b, compare_op, control)}; const IR::U1 bop_pred{v.ir.GetPred(fsetp.bop_pred, fsetp.neg_bop_pred != 0)}; const IR::U1 result_a{PredicateCombine(v.ir, comparison, bop_pred, bop)}; const IR::U1 result_b{PredicateCombine(v.ir, v.ir.LogicalNot(comparison), bop_pred, bop)}; v.ir.SetPred(fsetp.dest_pred_a, result_a); v.ir.SetPred(fsetp.dest_pred_b, result_b); } } // Anonymous namespace void TranslatorVisitor::FSETP_reg(u64 insn) { FSETP(*this, insn, GetFloatReg20(insn)); } void TranslatorVisitor::FSETP_cbuf(u64 insn) { FSETP(*this, insn, GetFloatCbuf(insn)); } void TranslatorVisitor::FSETP_imm(u64 insn) { FSETP(*this, insn, GetFloatImm20(insn)); } } // namespace Shader::Maxwell