// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/ir/ir_emitter.h" #include "shader_recompiler/frontend/ir/modifiers.h" #include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { enum class Scale : u64 { None, D2, D4, D8, M8, M4, M2, INVALIDSCALE37, }; float ScaleFactor(Scale scale) { switch (scale) { case Scale::None: return 1.0f; case Scale::D2: return 1.0f / 2.0f; case Scale::D4: return 1.0f / 4.0f; case Scale::D8: return 1.0f / 8.0f; case Scale::M8: return 8.0f; case Scale::M4: return 4.0f; case Scale::M2: return 2.0f; case Scale::INVALIDSCALE37: break; } throw NotImplementedException("Invalid FMUL scale {}", scale); } void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b, FmzMode fmz_mode, FpRounding fp_rounding, Scale scale, bool sat, bool cc, bool neg_b) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> src_a; } const fmul{insn}; if (cc) { throw NotImplementedException("FMUL CC"); } IR::F32 op_a{v.F(fmul.src_a)}; if (scale != Scale::None) { if (fmz_mode != FmzMode::FTZ || fp_rounding != FpRounding::RN) { throw NotImplementedException("FMUL scale with non-FMZ or non-RN modifiers"); } op_a = v.ir.FPMul(op_a, v.ir.Imm32(ScaleFactor(scale))); } const IR::F32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)}; const IR::FpControl fp_control{ .no_contraction = true, .rounding = CastFpRounding(fp_rounding), .fmz_mode = CastFmzMode(fmz_mode), }; IR::F32 value{v.ir.FPMul(op_a, op_b, fp_control)}; if (fmz_mode == FmzMode::FMZ && !sat) { // Do not implement FMZ if SAT is enabled, as it does the logic for us. // On D3D9 mode, anything * 0 is zero, even NAN and infinity const IR::F32 zero{v.ir.Imm32(0.0f)}; const IR::U1 zero_a{v.ir.FPEqual(op_a, zero)}; const IR::U1 zero_b{v.ir.FPEqual(op_b, zero)}; const IR::U1 any_zero{v.ir.LogicalOr(zero_a, zero_b)}; value = IR::F32{v.ir.Select(any_zero, zero, value)}; } if (sat) { value = v.ir.FPSaturate(value); } v.F(fmul.dest_reg, value); } void FMUL(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) { union { u64 raw; BitField<39, 2, FpRounding> fp_rounding; BitField<41, 3, Scale> scale; BitField<44, 2, FmzMode> fmz; BitField<47, 1, u64> cc; BitField<48, 1, u64> neg_b; BitField<50, 1, u64> sat; } const fmul{insn}; FMUL(v, insn, src_b, fmul.fmz, fmul.fp_rounding, fmul.scale, fmul.sat != 0, fmul.cc != 0, fmul.neg_b != 0); } } // Anonymous namespace void TranslatorVisitor::FMUL_reg(u64 insn) { return FMUL(*this, insn, GetFloatReg20(insn)); } void TranslatorVisitor::FMUL_cbuf(u64 insn) { return FMUL(*this, insn, GetFloatCbuf(insn)); } void TranslatorVisitor::FMUL_imm(u64 insn) { return FMUL(*this, insn, GetFloatImm20(insn)); } void TranslatorVisitor::FMUL32I(u64 insn) { union { u64 raw; BitField<52, 1, u64> cc; BitField<53, 2, FmzMode> fmz; BitField<55, 1, u64> sat; } const fmul32i{insn}; FMUL(*this, insn, GetFloatImm32(insn), fmul32i.fmz, FpRounding::RN, Scale::None, fmul32i.sat != 0, fmul32i.cc != 0, false); } } // namespace Shader::Maxwell