// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/common_types.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void FFMA(TranslatorVisitor& v, u64 insn, const IR::U32& src_b, const IR::U32& src_c, bool neg_a, bool neg_b, bool neg_c, bool sat, bool cc, FmzMode fmz_mode, FpRounding fp_rounding) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> src_a; } const ffma{insn}; if (sat) { throw NotImplementedException("FFMA SAT"); } if (cc) { throw NotImplementedException("FFMA CC"); } const IR::U32 op_a{v.ir.FPAbsNeg(v.X(ffma.src_a), false, neg_a)}; const IR::U32 op_b{v.ir.FPAbsNeg(src_b, false, neg_b)}; const IR::U32 op_c{v.ir.FPAbsNeg(src_c, false, neg_c)}; const IR::FpControl fp_control{ .no_contraction{true}, .rounding{CastFpRounding(fp_rounding)}, .fmz_mode{CastFmzMode(fmz_mode)}, }; v.X(ffma.dest_reg, v.ir.FPFma(op_a, op_b, op_c, fp_control)); } void FFMA(TranslatorVisitor& v, u64 insn, const IR::U32& src_b, const IR::U32& src_c) { union { u64 raw; BitField<47, 1, u64> cc; BitField<48, 1, u64> neg_b; BitField<49, 1, u64> neg_c; BitField<50, 1, u64> sat; BitField<51, 2, FpRounding> fp_rounding; BitField<53, 2, FmzMode> fmz_mode; } const ffma{insn}; FFMA(v, insn, src_b, src_c, false, ffma.neg_b != 0, ffma.neg_c != 0, ffma.sat != 0, ffma.cc != 0, ffma.fmz_mode, ffma.fp_rounding); } } // Anonymous namespace void TranslatorVisitor::FFMA_reg(u64 insn) { FFMA(*this, insn, GetReg20(insn), GetReg39(insn)); } void TranslatorVisitor::FFMA_rc(u64) { throw NotImplementedException("FFMA (rc)"); } void TranslatorVisitor::FFMA_cr(u64 insn) { FFMA(*this, insn, GetCbuf(insn), GetReg39(insn)); } void TranslatorVisitor::FFMA_imm(u64) { throw NotImplementedException("FFMA (imm)"); } void TranslatorVisitor::FFMA32I(u64) { throw NotImplementedException("FFMA32I"); } } // namespace Shader::Maxwell