// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "common/common_types.h" #include "shader_recompiler/exception.h" #include "shader_recompiler/frontend/maxwell/translate/impl/common_encoding.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void FADD(TranslatorVisitor& v, u64 insn, bool sat, bool cc, bool ftz, FpRounding fp_rounding, const IR::F32& src_b, bool abs_a, bool neg_a, bool abs_b, bool neg_b) { union { u64 raw; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> src_a; } const fadd{insn}; if (cc) { throw NotImplementedException("FADD CC"); } const IR::F32 op_a{v.ir.FPAbsNeg(v.F(fadd.src_a), abs_a, neg_a)}; const IR::F32 op_b{v.ir.FPAbsNeg(src_b, abs_b, neg_b)}; IR::FpControl control{ .no_contraction = true, .rounding = CastFpRounding(fp_rounding), .fmz_mode = (ftz ? IR::FmzMode::FTZ : IR::FmzMode::None), }; IR::F32 value{v.ir.FPAdd(op_a, op_b, control)}; if (sat) { value = v.ir.FPSaturate(value); } v.F(fadd.dest_reg, value); } void FADD(TranslatorVisitor& v, u64 insn, const IR::F32& src_b) { union { u64 raw; BitField<39, 2, FpRounding> fp_rounding; BitField<44, 1, u64> ftz; BitField<45, 1, u64> neg_b; BitField<46, 1, u64> abs_a; BitField<47, 1, u64> cc; BitField<48, 1, u64> neg_a; BitField<49, 1, u64> abs_b; BitField<50, 1, u64> sat; } const fadd{insn}; FADD(v, insn, fadd.sat != 0, fadd.cc != 0, fadd.ftz != 0, fadd.fp_rounding, src_b, fadd.abs_a != 0, fadd.neg_a != 0, fadd.abs_b != 0, fadd.neg_b != 0); } } // Anonymous namespace void TranslatorVisitor::FADD_reg(u64 insn) { FADD(*this, insn, GetFloatReg20(insn)); } void TranslatorVisitor::FADD_cbuf(u64 insn) { FADD(*this, insn, GetFloatCbuf(insn)); } void TranslatorVisitor::FADD_imm(u64 insn) { FADD(*this, insn, GetFloatImm20(insn)); } void TranslatorVisitor::FADD32I(u64 insn) { union { u64 raw; BitField<55, 1, u64> ftz; BitField<56, 1, u64> neg_a; BitField<54, 1, u64> abs_a; BitField<52, 1, u64> cc; BitField<53, 1, u64> neg_b; BitField<57, 1, u64> abs_b; } const fadd32i{insn}; FADD(*this, insn, false, fadd32i.cc != 0, fadd32i.ftz != 0, FpRounding::RN, GetFloatImm32(insn), fadd32i.abs_a != 0, fadd32i.neg_a != 0, fadd32i.abs_b != 0, fadd32i.neg_b != 0); } } // namespace Shader::Maxwell