// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void FLO(TranslatorVisitor& v, u64 insn, const IR::U32& src) { union { u64 insn; BitField<0, 8, IR::Reg> dest_reg; BitField<40, 1, u64> tilde; BitField<41, 1, u64> shift; BitField<48, 1, u64> is_signed; } const flo{insn}; const bool invert{flo.tilde != 0}; const bool is_signed{flo.is_signed != 0}; const bool shift_op{flo.shift != 0}; const IR::U32 operand{invert ? v.ir.BitwiseNot(src) : src}; const IR::U32 find_result{is_signed ? v.ir.FindSMsb(operand) : v.ir.FindUMsb(operand)}; const IR::U1 find_fail{v.ir.IEqual(find_result, v.ir.Imm32(-1))}; const IR::U32 offset{v.ir.Imm32(31)}; const IR::U32 success_result{shift_op ? IR::U32{v.ir.ISub(offset, find_result)} : find_result}; const IR::U32 result{v.ir.Select(find_fail, find_result, success_result)}; v.X(flo.dest_reg, result); } } // Anonymous namespace void TranslatorVisitor::FLO_reg(u64 insn) { FLO(*this, insn, GetReg20(insn)); } void TranslatorVisitor::FLO_cbuf(u64 insn) { FLO(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::FLO_imm(u64 insn) { FLO(*this, insn, GetImm20(insn)); } } // namespace Shader::Maxwell