// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "common/bit_field.h" #include "common/common_types.h" #include "shader_recompiler/frontend/maxwell/translate/impl/impl.h" namespace Shader::Maxwell { namespace { void BFE(TranslatorVisitor& v, u64 insn, const IR::U32& src) { union { u64 insn; BitField<0, 8, IR::Reg> dest_reg; BitField<8, 8, IR::Reg> offset_reg; BitField<40, 1, u64> brev; BitField<48, 1, u64> is_signed; } const bfe{insn}; const IR::U32 offset{v.ir.BitFieldExtract(src, v.ir.Imm32(0), v.ir.Imm32(8), false)}; const IR::U32 count{v.ir.BitFieldExtract(src, v.ir.Imm32(8), v.ir.Imm32(8), false)}; // Common constants const IR::U32 zero{v.ir.Imm32(0)}; const IR::U32 one{v.ir.Imm32(1)}; const IR::U32 max_size{v.ir.Imm32(32)}; // Edge case conditions const IR::U1 zero_count{v.ir.IEqual(count, zero)}; const IR::U1 exceed_count{v.ir.IGreaterThanEqual(v.ir.IAdd(offset, count), max_size, false)}; const IR::U1 replicate{v.ir.IGreaterThanEqual(offset, max_size, false)}; IR::U32 base{v.X(bfe.offset_reg)}; if (bfe.brev != 0) { base = v.ir.BitReverse(base); } IR::U32 result{v.ir.BitFieldExtract(base, offset, count, bfe.is_signed != 0)}; if (bfe.is_signed != 0) { const IR::U1 is_negative{v.ir.ILessThan(base, zero, true)}; const IR::U32 replicated_bit{v.ir.Select(is_negative, v.ir.Imm32(-1), zero)}; const IR::U32 exceed_bit{v.ir.BitFieldExtract(base, v.ir.Imm32(31), one, false)}; // Replicate condition result = IR::U32{v.ir.Select(replicate, replicated_bit, result)}; // Exceeding condition const IR::U32 exceed_result{v.ir.BitFieldInsert(result, exceed_bit, v.ir.Imm32(31), one)}; result = IR::U32{v.ir.Select(exceed_count, exceed_result, result)}; } // Zero count condition result = IR::U32{v.ir.Select(zero_count, zero, result)}; v.X(bfe.dest_reg, result); } } // Anonymous namespace void TranslatorVisitor::BFE_reg(u64 insn) { BFE(*this, insn, GetReg20(insn)); } void TranslatorVisitor::BFE_cbuf(u64 insn) { BFE(*this, insn, GetCbuf(insn)); } void TranslatorVisitor::BFE_imm(u64 insn) { BFE(*this, insn, GetImm20(insn)); } } // namespace Shader::Maxwell