// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/structured_control_flow.h" #include "shader_recompiler/frontend/maxwell/program.h" #include "shader_recompiler/frontend/maxwell/translate/translate.h" #include "shader_recompiler/ir_opt/passes.h" namespace Shader::Maxwell { namespace { IR::BlockList TranslateCode(ObjectPool& inst_pool, ObjectPool& block_pool, Environment& env, Flow::Function& cfg_function) { const size_t num_blocks{cfg_function.blocks.size()}; std::vector blocks(cfg_function.blocks.size()); std::ranges::for_each(cfg_function.blocks, [&, i = size_t{0}](auto& cfg_block) mutable { const u32 begin{cfg_block.begin.Offset()}; const u32 end{cfg_block.end.Offset()}; blocks[i] = block_pool.Create(inst_pool, begin, end); cfg_block.ir = blocks[i]; ++i; }); std::ranges::for_each(cfg_function.blocks, [&, i = size_t{0}](auto& cfg_block) mutable { IR::Block* const block{blocks[i]}; ++i; if (cfg_block.end_class != Flow::EndClass::Branch) { block->SetReturn(); } else if (cfg_block.cond == IR::Condition{true}) { block->SetBranch(cfg_block.branch_true->ir); } else if (cfg_block.cond == IR::Condition{false}) { block->SetBranch(cfg_block.branch_false->ir); } else { block->SetBranches(cfg_block.cond, cfg_block.branch_true->ir, cfg_block.branch_false->ir); } }); return IR::VisitAST(inst_pool, block_pool, blocks, [&](IR::Block* block) { Translate(env, block); }); } } // Anonymous namespace IR::Program TranslateProgram(ObjectPool& inst_pool, ObjectPool& block_pool, Environment& env, Flow::CFG& cfg) { IR::Program program; auto& functions{program.functions}; functions.reserve(cfg.Functions().size()); for (Flow::Function& cfg_function : cfg.Functions()) { functions.push_back(IR::Function{ .blocks{TranslateCode(inst_pool, block_pool, env, cfg_function)}, }); } fmt::print(stdout, "No optimizations: {}", IR::DumpProgram(program)); std::ranges::for_each(functions, Optimization::SsaRewritePass); for (IR::Function& function : functions) { Optimization::Invoke(Optimization::GlobalMemoryToStorageBufferPass, function); Optimization::Invoke(Optimization::ConstantPropagationPass, function); Optimization::Invoke(Optimization::DeadCodeEliminationPass, function); Optimization::IdentityRemovalPass(function); Optimization::VerificationPass(function); } //*/ return program; } } // namespace Shader::Maxwell