// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include "shader_recompiler/frontend/ir/basic_block.h" #include "shader_recompiler/frontend/ir/microinstruction.h" #include "shader_recompiler/object_pool.h" namespace Shader::IR { [[nodiscard]] BlockList VisitAST(ObjectPool& inst_pool, ObjectPool& block_pool, std::span unordered_blocks, const std::function& func); } // namespace Shader::IR