// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once namespace Shader::IR { enum class FmzMode { None, // Denorms are not flushed, NAN is propagated (nouveau) FTZ, // Flush denorms to zero, NAN is propagated (D3D11, NVN, GL, VK) FMZ, // Flush denorms to zero, x * 0 == 0 (D3D9) }; enum class FpRounding { RN, // Round to nearest even, RM, // Round towards negative infinity RP, // Round towards positive infinity RZ, // Round towards zero }; struct FpControl { bool no_contraction{false}; FpRounding rounding : 8 = FpRounding::RN; FmzMode fmz_mode : 8 = FmzMode::FTZ; }; static_assert(sizeof(FpControl) <= sizeof(u64)); } // namespace Shader::IR