// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include #include #include "shader_recompiler/frontend/ir/value.h" namespace Shader::IR { template auto BreadthFirstSearch(const Value& value, Pred&& pred) -> std::invoke_result_t { if (value.IsImmediate()) { // Nothing to do with immediates return std::nullopt; } // Breadth-first search visiting the right most arguments first // Small vector has been determined from shaders in Super Smash Bros. Ultimate boost::container::small_vector visited; std::queue queue; queue.push(value.InstRecursive()); while (!queue.empty()) { // Pop one instruction from the queue const Inst* const inst{queue.front()}; queue.pop(); if (const std::optional result = pred(inst)) { // This is the instruction we were looking for return result; } // Visit the right most arguments first for (size_t arg = inst->NumArgs(); arg--;) { const Value arg_value{inst->Arg(arg)}; if (arg_value.IsImmediate()) { continue; } // Queue instruction if it hasn't been visited const Inst* const arg_inst{arg_value.InstRecursive()}; if (std::ranges::find(visited, arg_inst) == visited.end()) { visited.push_back(arg_inst); queue.push(arg_inst); } } } // SSA tree has been traversed and the result hasn't been found return std::nullopt; } } // namespace Shader::IR