// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { namespace { Id WarpExtract(EmitContext& ctx, Id value) { const Id shift{ctx.Constant(ctx.U32[1], 5)}; const Id local_index{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)}; return ctx.OpVectorExtractDynamic(ctx.U32[1], value, local_index); } Id LoadMask(EmitContext& ctx, Id mask) { const Id value{ctx.OpLoad(ctx.U32[4], mask)}; if (!ctx.profile.warp_size_potentially_larger_than_guest) { return ctx.OpCompositeExtract(ctx.U32[1], value, 0U); } return WarpExtract(ctx, value); } void SetInBoundsFlag(IR::Inst* inst, Id result) { IR::Inst* const in_bounds{inst->GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)}; if (!in_bounds) { return; } in_bounds->SetDefinition(result); in_bounds->Invalidate(); } Id ComputeMinThreadId(EmitContext& ctx, Id thread_id, Id segmentation_mask) { return ctx.OpBitwiseAnd(ctx.U32[1], thread_id, segmentation_mask); } Id ComputeMaxThreadId(EmitContext& ctx, Id min_thread_id, Id clamp, Id not_seg_mask) { return ctx.OpBitwiseOr(ctx.U32[1], min_thread_id, ctx.OpBitwiseAnd(ctx.U32[1], clamp, not_seg_mask)); } Id GetMaxThreadId(EmitContext& ctx, Id thread_id, Id clamp, Id segmentation_mask) { const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)}; const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)}; return ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask); } Id SelectValue(EmitContext& ctx, Id in_range, Id value, Id src_thread_id) { return ctx.OpSelect(ctx.U32[1], in_range, ctx.OpSubgroupReadInvocationKHR(ctx.U32[1], value, src_thread_id), value); } } // Anonymous namespace Id EmitVoteAll(EmitContext& ctx, Id pred) { if (!ctx.profile.warp_size_potentially_larger_than_guest) { return ctx.OpSubgroupAllKHR(ctx.U1, pred); } const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)}; const Id active_mask{WarpExtract(ctx, mask_ballot)}; const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))}; const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], ballot, active_mask)}; return ctx.OpIEqual(ctx.U1, lhs, active_mask); } Id EmitVoteAny(EmitContext& ctx, Id pred) { if (!ctx.profile.warp_size_potentially_larger_than_guest) { return ctx.OpSubgroupAnyKHR(ctx.U1, pred); } const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)}; const Id active_mask{WarpExtract(ctx, mask_ballot)}; const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))}; const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], ballot, active_mask)}; return ctx.OpINotEqual(ctx.U1, lhs, ctx.u32_zero_value); } Id EmitVoteEqual(EmitContext& ctx, Id pred) { if (!ctx.profile.warp_size_potentially_larger_than_guest) { return ctx.OpSubgroupAllEqualKHR(ctx.U1, pred); } const Id mask_ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], ctx.true_value)}; const Id active_mask{WarpExtract(ctx, mask_ballot)}; const Id ballot{WarpExtract(ctx, ctx.OpSubgroupBallotKHR(ctx.U32[4], pred))}; const Id lhs{ctx.OpBitwiseXor(ctx.U32[1], ballot, active_mask)}; return ctx.OpLogicalOr(ctx.U1, ctx.OpIEqual(ctx.U1, lhs, ctx.u32_zero_value), ctx.OpIEqual(ctx.U1, lhs, active_mask)); } Id EmitSubgroupBallot(EmitContext& ctx, Id pred) { const Id ballot{ctx.OpSubgroupBallotKHR(ctx.U32[4], pred)}; if (!ctx.profile.warp_size_potentially_larger_than_guest) { return ctx.OpCompositeExtract(ctx.U32[1], ballot, 0U); } return WarpExtract(ctx, ballot); } Id EmitSubgroupEqMask(EmitContext& ctx) { return LoadMask(ctx, ctx.subgroup_mask_eq); } Id EmitSubgroupLtMask(EmitContext& ctx) { return LoadMask(ctx, ctx.subgroup_mask_lt); } Id EmitSubgroupLeMask(EmitContext& ctx) { return LoadMask(ctx, ctx.subgroup_mask_le); } Id EmitSubgroupGtMask(EmitContext& ctx) { return LoadMask(ctx, ctx.subgroup_mask_gt); } Id EmitSubgroupGeMask(EmitContext& ctx) { return LoadMask(ctx, ctx.subgroup_mask_ge); } Id EmitShuffleIndex(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp, Id segmentation_mask) { const Id not_seg_mask{ctx.OpNot(ctx.U32[1], segmentation_mask)}; const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)}; const Id min_thread_id{ComputeMinThreadId(ctx, thread_id, segmentation_mask)}; const Id max_thread_id{ComputeMaxThreadId(ctx, min_thread_id, clamp, not_seg_mask)}; const Id lhs{ctx.OpBitwiseAnd(ctx.U32[1], index, not_seg_mask)}; const Id src_thread_id{ctx.OpBitwiseOr(ctx.U32[1], lhs, min_thread_id)}; const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)}; SetInBoundsFlag(inst, in_range); return SelectValue(ctx, in_range, value, src_thread_id); } Id EmitShuffleUp(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp, Id segmentation_mask) { const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)}; const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)}; const Id src_thread_id{ctx.OpISub(ctx.U32[1], thread_id, index)}; const Id in_range{ctx.OpSGreaterThanEqual(ctx.U1, src_thread_id, max_thread_id)}; SetInBoundsFlag(inst, in_range); return SelectValue(ctx, in_range, value, src_thread_id); } Id EmitShuffleDown(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp, Id segmentation_mask) { const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)}; const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)}; const Id src_thread_id{ctx.OpIAdd(ctx.U32[1], thread_id, index)}; const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)}; SetInBoundsFlag(inst, in_range); return SelectValue(ctx, in_range, value, src_thread_id); } Id EmitShuffleButterfly(EmitContext& ctx, IR::Inst* inst, Id value, Id index, Id clamp, Id segmentation_mask) { const Id thread_id{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)}; const Id max_thread_id{GetMaxThreadId(ctx, thread_id, clamp, segmentation_mask)}; const Id src_thread_id{ctx.OpBitwiseXor(ctx.U32[1], thread_id, index)}; const Id in_range{ctx.OpSLessThanEqual(ctx.U1, src_thread_id, max_thread_id)}; SetInBoundsFlag(inst, in_range); return SelectValue(ctx, in_range, value, src_thread_id); } Id EmitFSwizzleAdd(EmitContext& ctx, Id op_a, Id op_b, Id swizzle) { const Id three{ctx.Constant(ctx.U32[1], 3)}; Id mask{ctx.OpLoad(ctx.U32[1], ctx.subgroup_local_invocation_id)}; mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three); mask = ctx.OpShiftLeftLogical(ctx.U32[1], mask, ctx.Constant(ctx.U32[1], 1)); mask = ctx.OpShiftRightLogical(ctx.U32[1], swizzle, mask); mask = ctx.OpBitwiseAnd(ctx.U32[1], mask, three); const Id modifier_a{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_a, mask)}; const Id modifier_b{ctx.OpVectorExtractDynamic(ctx.F32[1], ctx.fswzadd_lut_b, mask)}; const Id result_a{ctx.OpFMul(ctx.F32[1], op_a, modifier_a)}; const Id result_b{ctx.OpFMul(ctx.F32[1], op_b, modifier_b)}; return ctx.OpFAdd(ctx.F32[1], result_a, result_b); } } // namespace Shader::Backend::SPIRV