// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { Id EmitUndefU1(EmitContext& ctx) { return ctx.OpUndef(ctx.U1); } Id EmitUndefU8(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitUndefU16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitUndefU32(EmitContext& ctx) { return ctx.OpUndef(ctx.U32[1]); } Id EmitUndefU64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV