// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" namespace Shader::Backend::SPIRV { Id EmitLogicalOr(EmitContext& ctx, Id a, Id b) { return ctx.OpLogicalOr(ctx.U1, a, b); } Id EmitLogicalAnd(EmitContext& ctx, Id a, Id b) { return ctx.OpLogicalAnd(ctx.U1, a, b); } Id EmitLogicalXor(EmitContext& ctx, Id a, Id b) { return ctx.OpLogicalNotEqual(ctx.U1, a, b); } Id EmitLogicalNot(EmitContext& ctx, Id value) { return ctx.OpLogicalNot(ctx.U1, value); } } // namespace Shader::Backend::SPIRV