// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { Id EmitSPIRV::EmitIAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { if (inst->HasAssociatedPseudoOperation()) { throw NotImplementedException("Pseudo-operations on IAdd32"); } return ctx.OpIAdd(ctx.u32[1], a, b); } void EmitSPIRV::EmitIAdd64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitISub32(EmitContext& ctx, Id a, Id b) { return ctx.OpISub(ctx.u32[1], a, b); } void EmitSPIRV::EmitISub64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitIMul32(EmitContext& ctx, Id a, Id b) { return ctx.OpIMul(ctx.u32[1], a, b); } void EmitSPIRV::EmitINeg32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitIAbs32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitShiftLeftLogical32(EmitContext& ctx, Id base, Id shift) { return ctx.OpShiftLeftLogical(ctx.u32[1], base, shift); } void EmitSPIRV::EmitShiftRightLogical32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitShiftRightArithmetic32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitBitwiseAnd32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitBitwiseOr32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitBitwiseXor32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitBitFieldInsert(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitBitFieldSExtract(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitBitFieldUExtract(EmitContext& ctx, Id base, Id offset, Id count) { return ctx.OpBitFieldUExtract(ctx.u32[1], base, offset, count); } void EmitSPIRV::EmitSLessThan(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitULessThan(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitIEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSLessThanEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitULessThanEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSGreaterThan(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitUGreaterThan(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitINotEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitSGreaterThanEqual(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitSPIRV::EmitUGreaterThanEqual(EmitContext& ctx, Id lhs, Id rhs) { return ctx.OpUGreaterThanEqual(ctx.u1, lhs, rhs); } void EmitSPIRV::EmitLogicalOr(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitLogicalAnd(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitLogicalXor(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSPIRV::EmitLogicalNot(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV