// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" #include "shader_recompiler/frontend/ir/modifiers.h" namespace Shader::Backend::SPIRV { namespace { Id Decorate(EmitContext& ctx, IR::Inst* inst, Id op) { const auto flags{inst->Flags()}; if (flags.no_contraction) { ctx.Decorate(op, spv::Decoration::NoContraction); } return op; } Id Saturate(EmitContext& ctx, Id type, Id value, Id zero, Id one) { if (ctx.profile.has_broken_spirv_clamp) { return ctx.OpFMin(type, ctx.OpFMax(type, value, zero), one); } else { return ctx.OpFClamp(type, value, zero, one); } } } // Anonymous namespace Id EmitFPAbs16(EmitContext& ctx, Id value) { return ctx.OpFAbs(ctx.F16[1], value); } Id EmitFPAbs32(EmitContext& ctx, Id value) { return ctx.OpFAbs(ctx.F32[1], value); } Id EmitFPAbs64(EmitContext& ctx, Id value) { return ctx.OpFAbs(ctx.F64[1], value); } Id EmitFPAdd16(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFAdd(ctx.F16[1], a, b)); } Id EmitFPAdd32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFAdd(ctx.F32[1], a, b)); } Id EmitFPAdd64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFAdd(ctx.F64[1], a, b)); } Id EmitFPFma16(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) { return Decorate(ctx, inst, ctx.OpFma(ctx.F16[1], a, b, c)); } Id EmitFPFma32(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) { return Decorate(ctx, inst, ctx.OpFma(ctx.F32[1], a, b, c)); } Id EmitFPFma64(EmitContext& ctx, IR::Inst* inst, Id a, Id b, Id c) { return Decorate(ctx, inst, ctx.OpFma(ctx.F64[1], a, b, c)); } void EmitFPMax32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPMax64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPMin32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPMin64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitFPMul16(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFMul(ctx.F16[1], a, b)); } Id EmitFPMul32(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFMul(ctx.F32[1], a, b)); } Id EmitFPMul64(EmitContext& ctx, IR::Inst* inst, Id a, Id b) { return Decorate(ctx, inst, ctx.OpFMul(ctx.F64[1], a, b)); } Id EmitFPNeg16(EmitContext& ctx, Id value) { return ctx.OpFNegate(ctx.F16[1], value); } Id EmitFPNeg32(EmitContext& ctx, Id value) { return ctx.OpFNegate(ctx.F32[1], value); } Id EmitFPNeg64(EmitContext& ctx, Id value) { return ctx.OpFNegate(ctx.F64[1], value); } void EmitFPRecip32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPRecip64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPRecipSqrt32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPRecipSqrt64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPSqrt(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPSin(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPSinNotReduced(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPExp2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPExp2NotReduced(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPCos(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPCosNotReduced(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitFPLog2(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitFPSaturate16(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F16[1], u16{0})}; const Id one{ctx.Constant(ctx.F16[1], u16{0x3c00})}; return Saturate(ctx, ctx.F16[1], value, zero, one); } Id EmitFPSaturate32(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F32[1], f32{0.0})}; const Id one{ctx.Constant(ctx.F32[1], f32{1.0})}; return Saturate(ctx, ctx.F32[1], value, zero, one); } Id EmitFPSaturate64(EmitContext& ctx, Id value) { const Id zero{ctx.Constant(ctx.F64[1], f64{0.0})}; const Id one{ctx.Constant(ctx.F64[1], f64{1.0})}; return Saturate(ctx, ctx.F64[1], value, zero, one); } Id EmitFPRoundEven16(EmitContext& ctx, Id value) { return ctx.OpRoundEven(ctx.F16[1], value); } Id EmitFPRoundEven32(EmitContext& ctx, Id value) { return ctx.OpRoundEven(ctx.F32[1], value); } Id EmitFPRoundEven64(EmitContext& ctx, Id value) { return ctx.OpRoundEven(ctx.F64[1], value); } Id EmitFPFloor16(EmitContext& ctx, Id value) { return ctx.OpFloor(ctx.F16[1], value); } Id EmitFPFloor32(EmitContext& ctx, Id value) { return ctx.OpFloor(ctx.F32[1], value); } Id EmitFPFloor64(EmitContext& ctx, Id value) { return ctx.OpFloor(ctx.F64[1], value); } Id EmitFPCeil16(EmitContext& ctx, Id value) { return ctx.OpCeil(ctx.F16[1], value); } Id EmitFPCeil32(EmitContext& ctx, Id value) { return ctx.OpCeil(ctx.F32[1], value); } Id EmitFPCeil64(EmitContext& ctx, Id value) { return ctx.OpCeil(ctx.F64[1], value); } Id EmitFPTrunc16(EmitContext& ctx, Id value) { return ctx.OpTrunc(ctx.F16[1], value); } Id EmitFPTrunc32(EmitContext& ctx, Id value) { return ctx.OpTrunc(ctx.F32[1], value); } Id EmitFPTrunc64(EmitContext& ctx, Id value) { return ctx.OpTrunc(ctx.F64[1], value); } } // namespace Shader::Backend::SPIRV