// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/spirv/emit_spirv.h" #pragma optimize("", off) namespace Shader::Backend::SPIRV { namespace { struct AttrInfo { Id pointer; Id id; bool needs_cast; }; std::optional AttrTypes(EmitContext& ctx, u32 index) { const AttributeType type{ctx.profile.generic_input_types.at(index)}; switch (type) { case AttributeType::Float: return AttrInfo{ctx.input_f32, ctx.F32[1], false}; case AttributeType::UnsignedInt: return AttrInfo{ctx.input_u32, ctx.U32[1], true}; case AttributeType::SignedInt: return AttrInfo{ctx.input_s32, ctx.TypeInt(32, true), true}; case AttributeType::Disabled: return std::nullopt; } throw InvalidArgument("Invalid attribute type {}", type); } Id OutputAttrPointer(EmitContext& ctx, IR::Attribute attr) { const u32 element{static_cast(attr) % 4}; const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; return ctx.OpAccessChain(ctx.output_f32, ctx.output_generics.at(index), element_id()); } switch (attr) { case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: return ctx.OpAccessChain(ctx.output_f32, ctx.output_position, element_id()); default: throw NotImplementedException("Read attribute {}", attr); } } } // Anonymous namespace void EmitGetRegister(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetRegister(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitGetPred(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetPred(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetGotoVariable(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitGetGotoVariable(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } static Id GetCbuf(EmitContext& ctx, Id result_type, Id UniformDefinitions::*member_ptr, u32 element_size, const IR::Value& binding, const IR::Value& offset) { if (!binding.IsImmediate()) { throw NotImplementedException("Constant buffer indexing"); } const Id cbuf{ctx.cbufs[binding.U32()].*member_ptr}; const Id uniform_type{ctx.uniform_types.*member_ptr}; if (!offset.IsImmediate()) { Id index{ctx.Def(offset)}; if (element_size > 1) { const u32 log2_element_size{static_cast(std::countr_zero(element_size))}; const Id shift{ctx.Constant(ctx.U32[1], log2_element_size)}; index = ctx.OpShiftRightArithmetic(ctx.U32[1], ctx.Def(offset), shift); } const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, index)}; return ctx.OpLoad(result_type, access_chain); } if (offset.U32() % element_size != 0) { throw NotImplementedException("Unaligned immediate constant buffer load"); } const Id imm_offset{ctx.Constant(ctx.U32[1], offset.U32() / element_size)}; const Id access_chain{ctx.OpAccessChain(uniform_type, cbuf, ctx.u32_zero_value, imm_offset)}; return ctx.OpLoad(result_type, access_chain); } Id EmitGetCbufU8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { const Id load{GetCbuf(ctx, ctx.U8, &UniformDefinitions::U8, sizeof(u8), binding, offset)}; return ctx.OpUConvert(ctx.U32[1], load); } Id EmitGetCbufS8(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { const Id load{GetCbuf(ctx, ctx.S8, &UniformDefinitions::S8, sizeof(s8), binding, offset)}; return ctx.OpSConvert(ctx.U32[1], load); } Id EmitGetCbufU16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { const Id load{GetCbuf(ctx, ctx.U16, &UniformDefinitions::U16, sizeof(u16), binding, offset)}; return ctx.OpUConvert(ctx.U32[1], load); } Id EmitGetCbufS16(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { const Id load{GetCbuf(ctx, ctx.S16, &UniformDefinitions::S16, sizeof(s16), binding, offset)}; return ctx.OpSConvert(ctx.U32[1], load); } Id EmitGetCbufU32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { return GetCbuf(ctx, ctx.U32[1], &UniformDefinitions::U32, sizeof(u32), binding, offset); } Id EmitGetCbufF32(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { return GetCbuf(ctx, ctx.F32[1], &UniformDefinitions::F32, sizeof(f32), binding, offset); } Id EmitGetCbufU64(EmitContext& ctx, const IR::Value& binding, const IR::Value& offset) { return GetCbuf(ctx, ctx.U64, &UniformDefinitions::U64, sizeof(u64), binding, offset); } Id EmitGetAttribute(EmitContext& ctx, IR::Attribute attr) { const u32 element{static_cast(attr) % 4}; const auto element_id{[&] { return ctx.Constant(ctx.U32[1], element); }}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; const std::optional type{AttrTypes(ctx, index)}; if (!type) { // Attribute is disabled return ctx.Constant(ctx.F32[1], 0.0f); } const Id generic_id{ctx.input_generics.at(index)}; const Id pointer{ctx.OpAccessChain(type->pointer, generic_id, element_id())}; const Id value{ctx.OpLoad(type->id, pointer)}; return type->needs_cast ? ctx.OpBitcast(ctx.F32[1], value) : value; } switch (attr) { case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: return ctx.OpLoad(ctx.F32[1], ctx.OpAccessChain(ctx.input_f32, ctx.input_position, element_id())); case IR::Attribute::InstanceId: if (ctx.profile.support_vertex_instance_id) { return ctx.OpLoad(ctx.U32[1], ctx.instance_id); } else { return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.instance_index), ctx.OpLoad(ctx.U32[1], ctx.base_instance)); } case IR::Attribute::VertexId: if (ctx.profile.support_vertex_instance_id) { return ctx.OpLoad(ctx.U32[1], ctx.vertex_id); } else { return ctx.OpISub(ctx.U32[1], ctx.OpLoad(ctx.U32[1], ctx.vertex_index), ctx.OpLoad(ctx.U32[1], ctx.base_vertex)); } case IR::Attribute::FrontFace: return ctx.OpSelect(ctx.U32[1], ctx.OpLoad(ctx.U1, ctx.front_face), ctx.Constant(ctx.U32[1], std::numeric_limits::max()), ctx.u32_zero_value); default: throw NotImplementedException("Read attribute {}", attr); } } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, Id value) { ctx.OpStore(OutputAttrPointer(ctx, attr), value); } void EmitGetAttributeIndexed(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetAttributeIndexed(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, Id value) { const Id component_id{ctx.Constant(ctx.U32[1], component)}; const Id pointer{ctx.OpAccessChain(ctx.output_f32, ctx.frag_color.at(index), component_id)}; ctx.OpStore(pointer, value); } void EmitSetFragDepth(EmitContext& ctx, Id value) { ctx.OpStore(ctx.frag_depth, value); } void EmitGetZFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitGetSFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitGetCFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitGetOFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetZFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetSFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetCFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitSetOFlag(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitWorkgroupId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[3], ctx.workgroup_id); } Id EmitLocalInvocationId(EmitContext& ctx) { return ctx.OpLoad(ctx.U32[3], ctx.local_invocation_id); } Id EmitLoadLocal(EmitContext& ctx, Id word_offset) { const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)}; return ctx.OpLoad(ctx.U32[1], pointer); } void EmitWriteLocal(EmitContext& ctx, Id word_offset, Id value) { const Id pointer{ctx.OpAccessChain(ctx.private_u32, ctx.local_memory, word_offset)}; ctx.OpStore(pointer, value); } } // namespace Shader::Backend::SPIRV