// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/spirv/emit_spirv_instructions.h" #include "shader_recompiler/backend/spirv/spirv_emit_context.h" namespace Shader::Backend::SPIRV { void EmitBitCastU16F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitBitCastU32F32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[1], value); } void EmitBitCastU64F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitBitCastF16U16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitBitCastF32U32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F32[1], value); } void EmitBitCastF64U64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitPackUint2x32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U64, value); } Id EmitUnpackUint2x32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[2], value); } Id EmitPackFloat2x16(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[1], value); } Id EmitUnpackFloat2x16(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F16[2], value); } Id EmitPackHalf2x16(EmitContext& ctx, Id value) { return ctx.OpPackHalf2x16(ctx.U32[1], value); } Id EmitUnpackHalf2x16(EmitContext& ctx, Id value) { return ctx.OpUnpackHalf2x16(ctx.F32[2], value); } Id EmitPackDouble2x32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F64[1], value); } Id EmitUnpackDouble2x32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[2], value); } } // namespace Shader::Backend::SPIRV