// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/spirv/emit_spirv.h" namespace Shader::Backend::SPIRV { void EmitBitCastU16F16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitBitCastU32F32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.U32[1], value); } void EmitBitCastU64F64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitBitCastF16U16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } Id EmitBitCastF32U32(EmitContext& ctx, Id value) { return ctx.OpBitcast(ctx.F32[1], value); } void EmitBitCastF64U64(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitPackUint2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitUnpackUint2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitPackFloat2x16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitUnpackFloat2x16(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitPackDouble2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } void EmitUnpackDouble2x32(EmitContext&) { throw NotImplementedException("SPIR-V Instruction"); } } // namespace Shader::Backend::SPIRV