// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/common_types.h" #include "shader_recompiler/backend/spirv/emit_context.h" namespace Shader::Backend::SPIRV { namespace { Id ImageType(EmitContext& ctx, const TextureDescriptor& desc) { const spv::ImageFormat format{spv::ImageFormat::Unknown}; const Id type{ctx.F32[1]}; switch (desc.type) { case TextureType::Color1D: return ctx.TypeImage(type, spv::Dim::Dim1D, false, false, false, 1, format); case TextureType::ColorArray1D: return ctx.TypeImage(type, spv::Dim::Dim1D, false, true, false, 1, format); case TextureType::Color2D: return ctx.TypeImage(type, spv::Dim::Dim2D, false, false, false, 1, format); case TextureType::ColorArray2D: return ctx.TypeImage(type, spv::Dim::Dim2D, false, true, false, 1, format); case TextureType::Color3D: return ctx.TypeImage(type, spv::Dim::Dim3D, false, false, false, 1, format); case TextureType::ColorCube: return ctx.TypeImage(type, spv::Dim::Cube, false, false, false, 1, format); case TextureType::ColorArrayCube: return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format); case TextureType::Shadow1D: return ctx.TypeImage(type, spv::Dim::Dim1D, true, false, false, 1, format); case TextureType::ShadowArray1D: return ctx.TypeImage(type, spv::Dim::Dim1D, true, true, false, 1, format); case TextureType::Shadow2D: return ctx.TypeImage(type, spv::Dim::Dim2D, true, false, false, 1, format); case TextureType::ShadowArray2D: return ctx.TypeImage(type, spv::Dim::Dim2D, true, true, false, 1, format); case TextureType::Shadow3D: return ctx.TypeImage(type, spv::Dim::Dim3D, true, false, false, 1, format); case TextureType::ShadowCube: return ctx.TypeImage(type, spv::Dim::Cube, true, false, false, 1, format); case TextureType::ShadowArrayCube: return ctx.TypeImage(type, spv::Dim::Cube, false, true, false, 1, format); } throw InvalidArgument("Invalid texture type {}", desc.type); } Id DefineVariable(EmitContext& ctx, Id type, std::optional builtin, spv::StorageClass storage_class) { const Id pointer_type{ctx.TypePointer(storage_class, type)}; const Id id{ctx.AddGlobalVariable(pointer_type, storage_class)}; if (builtin) { ctx.Decorate(id, spv::Decoration::BuiltIn, *builtin); } ctx.interfaces.push_back(id); return id; } Id DefineInput(EmitContext& ctx, Id type, std::optional builtin = std::nullopt) { return DefineVariable(ctx, type, builtin, spv::StorageClass::Input); } Id DefineOutput(EmitContext& ctx, Id type, std::optional builtin = std::nullopt) { return DefineVariable(ctx, type, builtin, spv::StorageClass::Output); } Id GetAttributeType(EmitContext& ctx, AttributeType type) { switch (type) { case AttributeType::Float: return ctx.F32[4]; case AttributeType::SignedInt: return ctx.TypeVector(ctx.TypeInt(32, true), 4); case AttributeType::UnsignedInt: return ctx.U32[4]; } throw InvalidArgument("Invalid attribute type {}", type); } } // Anonymous namespace void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { defs[0] = sirit_ctx.Name(base_type, name); std::array def_name; for (int i = 1; i < 4; ++i) { const std::string_view def_name_view( def_name.data(), fmt::format_to_n(def_name.data(), def_name.size(), "{}x{}", name, i + 1).size); defs[i] = sirit_ctx.Name(sirit_ctx.TypeVector(base_type, i + 1), def_name_view); } } EmitContext::EmitContext(const Profile& profile_, IR::Program& program, u32& binding) : Sirit::Module(0x00010000), profile{profile_}, stage{program.stage} { AddCapability(spv::Capability::Shader); DefineCommonTypes(program.info); DefineCommonConstants(); DefineInterfaces(program.info); DefineConstantBuffers(program.info, binding); DefineStorageBuffers(program.info, binding); DefineTextures(program.info, binding); DefineLabels(program); } EmitContext::~EmitContext() = default; Id EmitContext::Def(const IR::Value& value) { if (!value.IsImmediate()) { return value.Inst()->Definition(); } switch (value.Type()) { case IR::Type::Void: // Void instructions are used for optional arguments (e.g. texture offsets) // They are not meant to be used in the SPIR-V module return Id{}; case IR::Type::U1: return value.U1() ? true_value : false_value; case IR::Type::U32: return Constant(U32[1], value.U32()); case IR::Type::U64: return Constant(U64, value.U64()); case IR::Type::F32: return Constant(F32[1], value.F32()); case IR::Type::F64: return Constant(F64[1], value.F64()); case IR::Type::Label: return value.Label()->Definition(); default: throw NotImplementedException("Immediate type {}", value.Type()); } } void EmitContext::DefineCommonTypes(const Info& info) { void_id = TypeVoid(); U1 = Name(TypeBool(), "u1"); F32.Define(*this, TypeFloat(32), "f32"); U32.Define(*this, TypeInt(32, false), "u32"); input_f32 = Name(TypePointer(spv::StorageClass::Input, F32[1]), "input_f32"); input_u32 = Name(TypePointer(spv::StorageClass::Input, U32[1]), "input_u32"); input_s32 = Name(TypePointer(spv::StorageClass::Input, TypeInt(32, true)), "input_s32"); output_f32 = Name(TypePointer(spv::StorageClass::Output, F32[1]), "output_f32"); if (info.uses_int8) { AddCapability(spv::Capability::Int8); U8 = Name(TypeInt(8, false), "u8"); S8 = Name(TypeInt(8, true), "s8"); } if (info.uses_int16) { AddCapability(spv::Capability::Int16); U16 = Name(TypeInt(16, false), "u16"); S16 = Name(TypeInt(16, true), "s16"); } if (info.uses_int64) { AddCapability(spv::Capability::Int64); U64 = Name(TypeInt(64, false), "u64"); } if (info.uses_fp16) { AddCapability(spv::Capability::Float16); F16.Define(*this, TypeFloat(16), "f16"); } if (info.uses_fp64) { AddCapability(spv::Capability::Float64); F64.Define(*this, TypeFloat(64), "f64"); } } void EmitContext::DefineCommonConstants() { true_value = ConstantTrue(U1); false_value = ConstantFalse(U1); u32_zero_value = Constant(U32[1], 0U); } void EmitContext::DefineInterfaces(const Info& info) { DefineInputs(info); DefineOutputs(info); } void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { if (info.constant_buffer_descriptors.empty()) { return; } if (True(info.used_constant_buffer_types & IR::Type::U8)) { DefineConstantBuffers(info, &UniformDefinitions::U8, binding, U8, 'u', sizeof(u8)); DefineConstantBuffers(info, &UniformDefinitions::S8, binding, S8, 's', sizeof(s8)); } if (True(info.used_constant_buffer_types & IR::Type::U16)) { DefineConstantBuffers(info, &UniformDefinitions::U16, binding, U16, 'u', sizeof(u16)); DefineConstantBuffers(info, &UniformDefinitions::S16, binding, S16, 's', sizeof(s16)); } if (True(info.used_constant_buffer_types & IR::Type::U32)) { DefineConstantBuffers(info, &UniformDefinitions::U32, binding, U32[1], 'u', sizeof(u32)); } if (True(info.used_constant_buffer_types & IR::Type::F32)) { DefineConstantBuffers(info, &UniformDefinitions::F32, binding, F32[1], 'f', sizeof(f32)); } if (True(info.used_constant_buffer_types & IR::Type::U64)) { DefineConstantBuffers(info, &UniformDefinitions::U64, binding, U64, 'u', sizeof(u64)); } for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { binding += desc.count; } } void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) { if (info.storage_buffers_descriptors.empty()) { return; } AddExtension("SPV_KHR_storage_buffer_storage_class"); const Id array_type{TypeRuntimeArray(U32[1])}; Decorate(array_type, spv::Decoration::ArrayStride, 4U); const Id struct_type{TypeStruct(array_type)}; Name(struct_type, "ssbo_block"); Decorate(struct_type, spv::Decoration::Block); MemberName(struct_type, 0, "data"); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); const Id storage_type{TypePointer(spv::StorageClass::StorageBuffer, struct_type)}; storage_u32 = TypePointer(spv::StorageClass::StorageBuffer, U32[1]); u32 index{}; for (const StorageBufferDescriptor& desc : info.storage_buffers_descriptors) { const Id id{AddGlobalVariable(storage_type, spv::StorageClass::StorageBuffer)}; Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("ssbo{}", index)); std::fill_n(ssbos.data() + index, desc.count, id); index += desc.count; binding += desc.count; } } void EmitContext::DefineTextures(const Info& info, u32& binding) { textures.reserve(info.texture_descriptors.size()); for (const TextureDescriptor& desc : info.texture_descriptors) { if (desc.count != 1) { throw NotImplementedException("Array of textures"); } const Id type{TypeSampledImage(ImageType(*this, desc))}; const Id pointer_type{TypePointer(spv::StorageClass::UniformConstant, type)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::UniformConstant)}; Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("tex{}_{:02x}", desc.cbuf_index, desc.cbuf_offset)); for (u32 index = 0; index < desc.count; ++index) { // TODO: Pass count info textures.push_back(TextureDefinition{ .id{id}, .type{type}, }); } binding += desc.count; } } void EmitContext::DefineLabels(IR::Program& program) { for (IR::Block* const block : program.blocks) { block->SetDefinition(OpLabel()); } } void EmitContext::DefineInputs(const Info& info) { if (info.uses_workgroup_id) { workgroup_id = DefineInput(*this, U32[3], spv::BuiltIn::WorkgroupId); } if (info.uses_local_invocation_id) { local_invocation_id = DefineInput(*this, U32[3], spv::BuiltIn::LocalInvocationId); } if (info.uses_subgroup_invocation_id || (profile.warp_size_potentially_larger_than_guest && info.uses_subgroup_vote)) { subgroup_local_invocation_id = DefineInput(*this, U32[1], spv::BuiltIn::SubgroupLocalInvocationId); } if (info.loads_position) { const bool is_fragment{stage != Stage::Fragment}; const spv::BuiltIn built_in{is_fragment ? spv::BuiltIn::Position : spv::BuiltIn::FragCoord}; input_position = DefineInput(*this, F32[4], built_in); } if (info.loads_instance_id) { if (profile.support_vertex_instance_id) { instance_id = DefineInput(*this, U32[1], spv::BuiltIn::InstanceId); } else { instance_index = DefineInput(*this, U32[1], spv::BuiltIn::InstanceIndex); base_instance = DefineInput(*this, U32[1], spv::BuiltIn::BaseInstance); } } if (info.loads_vertex_id) { if (profile.support_vertex_instance_id) { vertex_id = DefineInput(*this, U32[1], spv::BuiltIn::VertexId); } else { vertex_index = DefineInput(*this, U32[1], spv::BuiltIn::VertexIndex); base_vertex = DefineInput(*this, U32[1], spv::BuiltIn::BaseVertex); } } for (size_t index = 0; index < info.loads_generics.size(); ++index) { if (!info.loads_generics[index]) { continue; } const Id type{GetAttributeType(*this, profile.generic_input_types[index])}; const Id id{DefineInput(*this, type)}; Decorate(id, spv::Decoration::Location, static_cast(index)); Name(id, fmt::format("in_attr{}", index)); input_generics[index] = id; } } void EmitContext::DefineConstantBuffers(const Info& info, Id UniformDefinitions::*member_type, u32 binding, Id type, char type_char, u32 element_size) { const Id array_type{TypeArray(type, Constant(U32[1], 65536U / element_size))}; Decorate(array_type, spv::Decoration::ArrayStride, element_size); const Id struct_type{TypeStruct(array_type)}; Name(struct_type, fmt::format("cbuf_block_{}{}", type_char, element_size * CHAR_BIT)); Decorate(struct_type, spv::Decoration::Block); MemberName(struct_type, 0, "data"); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); const Id struct_pointer_type{TypePointer(spv::StorageClass::Uniform, struct_type)}; const Id uniform_type{TypePointer(spv::StorageClass::Uniform, type)}; uniform_types.*member_type = uniform_type; for (const ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { const Id id{AddGlobalVariable(struct_pointer_type, spv::StorageClass::Uniform)}; Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("c{}", desc.index)); for (size_t i = 0; i < desc.count; ++i) { cbufs[desc.index + i].*member_type = id; } binding += desc.count; } } void EmitContext::DefineOutputs(const Info& info) { if (info.stores_position || stage == Stage::VertexB) { output_position = DefineOutput(*this, F32[4], spv::BuiltIn::Position); } for (size_t i = 0; i < info.stores_generics.size(); ++i) { if (info.stores_generics[i]) { output_generics[i] = DefineOutput(*this, F32[4]); Decorate(output_generics[i], spv::Decoration::Location, static_cast(i)); Name(output_generics[i], fmt::format("out_attr{}", i)); } } if (stage == Stage::Fragment) { for (size_t i = 0; i < 8; ++i) { if (!info.stores_frag_color[i]) { continue; } frag_color[i] = DefineOutput(*this, F32[4]); Decorate(frag_color[i], spv::Decoration::Location, static_cast(i)); Name(frag_color[i], fmt::format("frag_color{}", i)); } } } } // namespace Shader::Backend::SPIRV