// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include #include #include #include "common/common_types.h" #include "shader_recompiler/backend/spirv/emit_context.h" namespace Shader::Backend::SPIRV { void VectorTypes::Define(Sirit::Module& sirit_ctx, Id base_type, std::string_view name) { defs[0] = sirit_ctx.Name(base_type, name); std::array def_name; for (int i = 1; i < 4; ++i) { const std::string_view def_name_view( def_name.data(), fmt::format_to_n(def_name.data(), def_name.size(), "{}x{}", name, i + 1).size); defs[i] = sirit_ctx.Name(sirit_ctx.TypeVector(base_type, i + 1), def_name_view); } } EmitContext::EmitContext(const Profile& profile_, IR::Program& program) : Sirit::Module(0x00010000), profile{profile_} { AddCapability(spv::Capability::Shader); DefineCommonTypes(program.info); DefineCommonConstants(); DefineSpecialVariables(program.info); u32 binding{}; DefineConstantBuffers(program.info, binding); DefineStorageBuffers(program.info, binding); DefineLabels(program); } EmitContext::~EmitContext() = default; Id EmitContext::Def(const IR::Value& value) { if (!value.IsImmediate()) { return value.Inst()->Definition(); } switch (value.Type()) { case IR::Type::U1: return value.U1() ? true_value : false_value; case IR::Type::U32: return Constant(U32[1], value.U32()); case IR::Type::F32: return Constant(F32[1], value.F32()); default: throw NotImplementedException("Immediate type {}", value.Type()); } } void EmitContext::DefineCommonTypes(const Info& info) { void_id = TypeVoid(); U1 = Name(TypeBool(), "u1"); // TODO: Conditionally define these AddCapability(spv::Capability::Int16); AddCapability(spv::Capability::Int64); U16 = Name(TypeInt(16, false), "u16"); U64 = Name(TypeInt(64, false), "u64"); F32.Define(*this, TypeFloat(32), "f32"); U32.Define(*this, TypeInt(32, false), "u32"); if (info.uses_fp16) { AddCapability(spv::Capability::Float16); F16.Define(*this, TypeFloat(16), "f16"); } if (info.uses_fp64) { AddCapability(spv::Capability::Float64); F64.Define(*this, TypeFloat(64), "f64"); } } void EmitContext::DefineCommonConstants() { true_value = ConstantTrue(U1); false_value = ConstantFalse(U1); u32_zero_value = Constant(U32[1], 0U); } void EmitContext::DefineSpecialVariables(const Info& info) { const auto define{[this](Id type, spv::BuiltIn builtin, spv::StorageClass storage_class) { const Id pointer_type{TypePointer(storage_class, type)}; const Id id{AddGlobalVariable(pointer_type, spv::StorageClass::Input)}; Decorate(id, spv::Decoration::BuiltIn, builtin); return id; }}; using namespace std::placeholders; const auto define_input{std::bind(define, _1, _2, spv::StorageClass::Input)}; if (info.uses_workgroup_id) { workgroup_id = define_input(U32[3], spv::BuiltIn::WorkgroupId); } if (info.uses_local_invocation_id) { local_invocation_id = define_input(U32[3], spv::BuiltIn::LocalInvocationId); } } void EmitContext::DefineConstantBuffers(const Info& info, u32& binding) { if (info.constant_buffer_descriptors.empty()) { return; } const Id array_type{TypeArray(U32[1], Constant(U32[1], 4096))}; Decorate(array_type, spv::Decoration::ArrayStride, 4U); const Id struct_type{TypeStruct(array_type)}; Name(struct_type, "cbuf_block"); Decorate(struct_type, spv::Decoration::Block); MemberName(struct_type, 0, "data"); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); const Id uniform_type{TypePointer(spv::StorageClass::Uniform, struct_type)}; uniform_u32 = TypePointer(spv::StorageClass::Uniform, U32[1]); u32 index{}; for (const Info::ConstantBufferDescriptor& desc : info.constant_buffer_descriptors) { const Id id{AddGlobalVariable(uniform_type, spv::StorageClass::Uniform)}; Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("c{}", desc.index)); std::fill_n(cbufs.data() + desc.index, desc.count, id); index += desc.count; binding += desc.count; } } void EmitContext::DefineStorageBuffers(const Info& info, u32& binding) { if (info.storage_buffers_descriptors.empty()) { return; } AddExtension("SPV_KHR_storage_buffer_storage_class"); const Id array_type{TypeRuntimeArray(U32[1])}; Decorate(array_type, spv::Decoration::ArrayStride, 4U); const Id struct_type{TypeStruct(array_type)}; Name(struct_type, "ssbo_block"); Decorate(struct_type, spv::Decoration::Block); MemberName(struct_type, 0, "data"); MemberDecorate(struct_type, 0, spv::Decoration::Offset, 0U); const Id storage_type{TypePointer(spv::StorageClass::StorageBuffer, struct_type)}; storage_u32 = TypePointer(spv::StorageClass::StorageBuffer, U32[1]); u32 index{}; for (const Info::StorageBufferDescriptor& desc : info.storage_buffers_descriptors) { const Id id{AddGlobalVariable(storage_type, spv::StorageClass::StorageBuffer)}; Decorate(id, spv::Decoration::Binding, binding); Decorate(id, spv::Decoration::DescriptorSet, 0U); Name(id, fmt::format("ssbo{}", index)); std::fill_n(ssbos.data() + index, desc.count, id); index += desc.count; binding += desc.count; } } void EmitContext::DefineLabels(IR::Program& program) { for (const IR::Function& function : program.functions) { for (IR::Block* const block : function.blocks) { block->SetDefinition(OpLabel()); } } } } // namespace Shader::Backend::SPIRV