// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #pragma once #include #include #include "common/bit_field.h" #include "common/common_types.h" namespace Shader::IR { class Inst; class Value; enum class Type; } // namespace Shader::IR namespace Shader::Backend::GLSL { enum class Type : u32 { U1, F16x2, S32, U32, F32, S64, U64, F64, U32x2, F32x2, U32x3, F32x3, U32x4, F32x4, Void, }; struct Id { union { u32 raw; BitField<0, 1, u32> is_valid; BitField<1, 1, u32> is_long; BitField<2, 1, u32> is_spill; BitField<3, 1, u32> is_condition_code; BitField<4, 1, u32> is_null; BitField<5, 27, u32> index; }; bool operator==(Id rhs) const noexcept { return raw == rhs.raw; } bool operator!=(Id rhs) const noexcept { return !operator==(rhs); } }; static_assert(sizeof(Id) == sizeof(u32)); class RegAlloc { public: std::string Define(IR::Inst& inst); std::string Define(IR::Inst& inst, Type type); std::string Define(IR::Inst& inst, IR::Type type); std::string Consume(const IR::Value& value); std::string Consume(IR::Inst& inst); std::string GetGlslType(Type type); std::string GetGlslType(IR::Type type); size_t num_used_registers{}; std::vector reg_types; private: static constexpr size_t NUM_REGS = 4096; Type RegType(IR::Type type); Id Alloc(); void Free(Id id); std::bitset register_use{}; std::bitset register_defined{}; }; } // namespace Shader::Backend::GLSL