// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { void SetInBoundsFlag(EmitContext& ctx, IR::Inst& inst) { IR::Inst* const in_bounds{inst.GetAssociatedPseudoOperation(IR::Opcode::GetInBoundsFromOp)}; if (!in_bounds) { return; } ctx.AddU1("{}=shfl_in_bounds;", *in_bounds); in_bounds->Invalidate(); } std::string ComputeMinThreadId(std::string_view thread_id, std::string_view segmentation_mask) { return fmt::format("({}&{})", thread_id, segmentation_mask); } std::string ComputeMaxThreadId(std::string_view min_thread_id, std::string_view clamp, std::string_view not_seg_mask) { return fmt::format("({})|({}&{})", min_thread_id, clamp, not_seg_mask); } std::string GetMaxThreadId(std::string_view thread_id, std::string_view clamp, std::string_view segmentation_mask) { const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)}; const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)}; return ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask); } void UseShuffleNv(EmitContext& ctx, IR::Inst& inst, std::string_view shfl_op, std::string_view value, std::string_view index, [[maybe_unused]] std::string_view clamp, std::string_view segmentation_mask) { const auto width{fmt::format("32u>>(bitCount({}&31u))", segmentation_mask)}; ctx.AddU32("{}={}({},{},{},shfl_in_bounds);", inst, shfl_op, value, index, width); SetInBoundsFlag(ctx, inst); } } // Anonymous namespace void EmitLaneId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=gl_SubGroupInvocationARB&31u;", inst); } void EmitVoteAll(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { if (!ctx.profile.warp_size_potentially_larger_than_guest) { ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred); } else { const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")}; const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)}; ctx.AddU1("{}=({}&{})=={};", inst, ballot, active_mask, active_mask); } } void EmitVoteAny(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { if (!ctx.profile.warp_size_potentially_larger_than_guest) { ctx.AddU1("{}=anyInvocationARB({});", inst, pred); } else { const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")}; const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)}; ctx.AddU1("{}=({}&{})!=0u;", inst, ballot, active_mask, active_mask); } } void EmitVoteEqual(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { if (!ctx.profile.warp_size_potentially_larger_than_guest) { ctx.AddU1("{}=allInvocationsEqualARB({});", inst, pred); } else { const auto active_mask{fmt::format("uvec2(ballotARB(true))[gl_SubGroupInvocationARB]")}; const auto ballot{fmt::format("uvec2(ballotARB({}))[gl_SubGroupInvocationARB]", pred)}; const auto value{fmt::format("({}^{})", ballot, active_mask)}; ctx.AddU1("{}=({}==0)||({}=={});", inst, value, value, active_mask); } } void EmitSubgroupBallot(EmitContext& ctx, IR::Inst& inst, std::string_view pred) { if (!ctx.profile.warp_size_potentially_larger_than_guest) { ctx.AddU32("{}=uvec2(ballotARB({})).x;", inst, pred); } else { ctx.AddU32("{}=uvec2(ballotARB({}))[gl_SubGroupInvocationARB];", inst, pred); } } void EmitSubgroupEqMask(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SubGroupEqMaskARB.x);", inst); } void EmitSubgroupLtMask(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SubGroupLtMaskARB.x);", inst); } void EmitSubgroupLeMask(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SubGroupLeMaskARB.x);", inst); } void EmitSubgroupGtMask(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SubGroupGtMaskARB.x);", inst); } void EmitSubgroupGeMask(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32("{}=uint(gl_SubGroupGeMaskARB.x);", inst); } void EmitShuffleIndex(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { if (ctx.profile.support_gl_warp_intrinsics) { UseShuffleNv(ctx, inst, "shuffleNV", value, index, clamp, segmentation_mask); return; } const auto not_seg_mask{fmt::format("(~{})", segmentation_mask)}; const auto thread_id{"gl_SubGroupInvocationARB"}; const auto min_thread_id{ComputeMinThreadId(thread_id, segmentation_mask)}; const auto max_thread_id{ComputeMaxThreadId(min_thread_id, clamp, not_seg_mask)}; const auto lhs{fmt::format("({}&{})", index, not_seg_mask)}; const auto src_thread_id{fmt::format("({})|({})", lhs, min_thread_id)}; ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value); } void EmitShuffleUp(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { if (ctx.profile.support_gl_warp_intrinsics) { UseShuffleNv(ctx, inst, "shuffleUpNV", value, index, clamp, segmentation_mask); return; } const auto thread_id{"gl_SubGroupInvocationARB"}; const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)}; const auto src_thread_id{fmt::format("({}-{})", thread_id, index)}; ctx.Add("shfl_in_bounds=int({})>=int({});", src_thread_id, max_thread_id); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value); } void EmitShuffleDown(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { if (ctx.profile.support_gl_warp_intrinsics) { UseShuffleNv(ctx, inst, "shuffleDownNV", value, index, clamp, segmentation_mask); return; } const auto thread_id{"gl_SubGroupInvocationARB"}; const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)}; const auto src_thread_id{fmt::format("({}+{})", thread_id, index)}; ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value); } void EmitShuffleButterfly(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view index, std::string_view clamp, std::string_view segmentation_mask) { if (ctx.profile.support_gl_warp_intrinsics) { UseShuffleNv(ctx, inst, "shuffleXorNV", value, index, clamp, segmentation_mask); return; } const auto thread_id{"gl_SubGroupInvocationARB"}; const auto max_thread_id{GetMaxThreadId(thread_id, clamp, segmentation_mask)}; const auto src_thread_id{fmt::format("({}^{})", thread_id, index)}; ctx.Add("shfl_in_bounds=int({})<=int({});", src_thread_id, max_thread_id); SetInBoundsFlag(ctx, inst); ctx.AddU32("{}=shfl_in_bounds?readInvocationARB({},{}):{};", inst, value, src_thread_id, value); } void EmitFSwizzleAdd(EmitContext& ctx, IR::Inst& inst, std::string_view op_a, std::string_view op_b, std::string_view swizzle) { const auto mask{fmt::format("({}>>((gl_SubGroupInvocationARB&3)<<1))&3", swizzle)}; const std::string modifier_a = fmt::format("FSWZ_A[{}]", mask); const std::string modifier_b = fmt::format("FSWZ_B[{}]", mask); ctx.AddF32("{}=({}*{})+({}*{});", inst, op_a, modifier_a, op_b, modifier_b); } void EmitDPdxFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { if (ctx.profile.support_gl_derivative_control) { ctx.AddF32("{}=dFdxFine({});", inst, op_a); } else { LOG_WARNING(Shader_GLSL, "Device does not support dFdxFine, fallback to dFdx"); ctx.AddF32("{}=dFdx({});", inst, op_a); } } void EmitDPdyFine(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { if (ctx.profile.support_gl_derivative_control) { ctx.AddF32("{}=dFdyFine({});", inst, op_a); } else { LOG_WARNING(Shader_GLSL, "Device does not support dFdyFine, fallback to dFdy"); ctx.AddF32("{}=dFdy({});", inst, op_a); } } void EmitDPdxCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { if (ctx.profile.support_gl_derivative_control) { ctx.AddF32("{}=dFdxCoarse({});", inst, op_a); } else { LOG_WARNING(Shader_GLSL, "Device does not support dFdxCoarse, fallback to dFdx"); ctx.AddF32("{}=dFdx({});", inst, op_a); } } void EmitDPdyCoarse(EmitContext& ctx, IR::Inst& inst, std::string_view op_a) { if (ctx.profile.support_gl_derivative_control) { ctx.AddF32("{}=dFdyCoarse({});", inst, op_a); } else { LOG_WARNING(Shader_GLSL, "Device does not support dFdyCoarse, fallback to dFdy"); ctx.AddF32("{}=dFdy({});", inst, op_a); } } } // namespace Shader::Backend::GLSL