// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { void EmitSelectU1(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { ctx.AddU1("{}={}?{}:{};", inst, cond, true_value, false_value); } void EmitSelectU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, [[maybe_unused]] std::string_view true_value, [[maybe_unused]] std::string_view false_value) { NotImplemented(); } void EmitSelectU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, [[maybe_unused]] std::string_view true_value, [[maybe_unused]] std::string_view false_value) { NotImplemented(); } void EmitSelectU32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { ctx.AddU32("{}={}?{}:{};", inst, cond, true_value, false_value); } void EmitSelectU64(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { ctx.AddU64("{}={}?{}:{};", inst, cond, true_value, false_value); } void EmitSelectF16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view cond, [[maybe_unused]] std::string_view true_value, [[maybe_unused]] std::string_view false_value) { NotImplemented(); } void EmitSelectF32(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { ctx.AddF32("{}={}?{}:{};", inst, cond, true_value, false_value); } void EmitSelectF64(EmitContext& ctx, IR::Inst& inst, std::string_view cond, std::string_view true_value, std::string_view false_value) { ctx.AddF64("{}={}?{}:{};", inst, cond, true_value, false_value); } } // namespace Shader::Backend::GLSL