// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { void EmitLogicalOr(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU1("{}={}||{};", inst, a, b); } void EmitLogicalAnd(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU1("{}={}&&{};", inst, a, b); } void EmitLogicalXor(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU1("{}={}^^{};", inst, a, b); } void EmitLogicalNot(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU1("{}=!{};", inst, value); } } // namespace Shader::Backend::GLSL