// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { void SetZeroFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) { IR::Inst* const zero{inst.GetAssociatedPseudoOperation(IR::Opcode::GetZeroFromOp)}; if (!zero) { return; } ctx.AddU1("{}={}==0;", *zero, result); zero->Invalidate(); } void SetSignFlag(EmitContext& ctx, IR::Inst& inst, std::string_view result) { IR::Inst* const sign{inst.GetAssociatedPseudoOperation(IR::Opcode::GetSignFromOp)}; if (!sign) { return; } ctx.AddU1("{}=int({})<0;", *sign, result); sign->Invalidate(); } void BitwiseLogicalOp(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, char lop) { const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; ctx.Add("{}={}{}{};", result, a, lop, b); SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); } } // Anonymous namespace void EmitIAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { // Compute the overflow CC first as it requires the original operand values, // which may be overwritten by the result of the addition if (IR::Inst * overflow{inst.GetAssociatedPseudoOperation(IR::Opcode::GetOverflowFromOp)}) { // https://stackoverflow.com/questions/55468823/how-to-detect-integer-overflow-in-c constexpr u32 s32_max{static_cast(std::numeric_limits::max())}; const auto sub_a{fmt::format("{}u-{}", s32_max, a)}; const auto positive_result{fmt::format("int({})>int({})", b, sub_a)}; const auto negative_result{fmt::format("int({})=0?{}:{};", *overflow, a, positive_result, negative_result); overflow->Invalidate(); } const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; if (IR::Inst* const carry{inst.GetAssociatedPseudoOperation(IR::Opcode::GetCarryFromOp)}) { ctx.uses_cc_carry = true; ctx.Add("{}=uaddCarry({},{},carry);", result, a, b); ctx.AddU1("{}=carry!=0;", *carry); carry->Invalidate(); } else { ctx.Add("{}={}+{};", result, a, b); } SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); } void EmitIAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU64("{}={}+{};", inst, a, b); } void EmitISub32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}-{};", inst, a, b); } void EmitISub64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU64("{}={}-{};", inst, a, b); } void EmitIMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=uint({}*{});", inst, a, b); } void EmitSDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=uint(int({})/int({}));", inst, a, b); } void EmitUDiv32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}={}/{};", inst, a, b); } void EmitINeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=uint(int(0)-int({}));", inst, value); } void EmitINeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU64("{}=uint64_t(int64_t(0)-int64_t({}));", inst, value); } void EmitIAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=abs(int({}));", inst, value); } void EmitShiftLeftLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU32("{}={}<<{};", inst, base, shift); } void EmitShiftLeftLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU64("{}={}<<{};", inst, base, shift); } void EmitShiftRightLogical32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU32("{}={}>>{};", inst, base, shift); } void EmitShiftRightLogical64(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU64("{}={}>>{};", inst, base, shift); } void EmitShiftRightArithmetic32(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU32("{}=int({})>>{};", inst, base, shift); } void EmitShiftRightArithmetic64(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view shift) { ctx.AddU64("{}=int64_t({})>>{};", inst, base, shift); } void EmitBitwiseAnd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { BitwiseLogicalOp(ctx, inst, a, b, '&'); } void EmitBitwiseOr32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { BitwiseLogicalOp(ctx, inst, a, b, '|'); } void EmitBitwiseXor32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { BitwiseLogicalOp(ctx, inst, a, b, '^'); } void EmitBitFieldInsert(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view insert, std::string_view offset, std::string_view count) { ctx.AddU32("{}=bitfieldInsert({},{},int({}),int({}));", inst, base, insert, offset, count); } void EmitBitFieldSExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view offset, std::string_view count) { const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; ctx.Add("{}=uint(bitfieldExtract(int({}),int({}),int({})));", result, base, offset, count); SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); } void EmitBitFieldUExtract(EmitContext& ctx, IR::Inst& inst, std::string_view base, std::string_view offset, std::string_view count) { const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; ctx.Add("{}=uint(bitfieldExtract(uint({}),int({}),int({})));", result, base, offset, count); SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); } void EmitBitReverse32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=bitfieldReverse({});", inst, value); } void EmitBitCount32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=bitCount({});", inst, value); } void EmitBitwiseNot32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=~{};", inst, value); } void EmitFindSMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=findMSB(int({}));", inst, value); } void EmitFindUMsb32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU32("{}=findMSB(uint({}));", inst, value); } void EmitSMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=min(int({}),int({}));", inst, a, b); } void EmitUMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=min(uint({}),uint({}));", inst, a, b); } void EmitSMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=max(int({}),int({}));", inst, a, b); } void EmitUMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddU32("{}=max(uint({}),uint({}));", inst, a, b); } void EmitSClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min, std::string_view max) { const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; ctx.Add("{}=clamp(int({}),int({}),int({}));", result, value, min, max); SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); } void EmitUClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min, std::string_view max) { const auto result{ctx.var_alloc.Define(inst, GlslVarType::U32)}; ctx.Add("{}=clamp(uint({}),uint({}),uint({}));", result, value, min, max); SetZeroFlag(ctx, inst, result); SetSignFlag(ctx, inst, result); } void EmitSLessThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=int({})int({});", inst, lhs, rhs); } void EmitUGreaterThan(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=uint({})>uint({});", inst, lhs, rhs); } void EmitINotEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}={}!={};", inst, lhs, rhs); } void EmitSGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=int({})>=int({});", inst, lhs, rhs); } void EmitUGreaterThanEqual(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { ctx.AddU1("{}=uint({})>=uint({});", inst, lhs, rhs); } } // namespace Shader::Backend::GLSL