// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" #include "shader_recompiler/profile.h" namespace Shader::Backend::GLSL { namespace { void Compare(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs, std::string_view op, bool ordered) { ctx.AddU1("{}={}{}{}", inst, lhs, op, rhs, lhs, rhs); if (ordered) { ctx.code += fmt::format("&&!isnan({})&&!isnan({})", lhs, rhs); } else { ctx.code += fmt::format("||isnan({})||isnan({})", lhs, rhs); } ctx.code += ";"; } } // namespace void EmitFPAbs16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPAbs32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=abs({});", inst, value); } void EmitFPAbs64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=abs({});", inst, value); } void EmitFPAdd16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { throw NotImplementedException("GLSL Instruction"); } void EmitFPAdd32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF32("{}=float({})+float({});", inst, a, b); } void EmitFPAdd64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF64("{}=double({})+double({});", inst, a, b); } void EmitFPFma16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b, [[maybe_unused]] std::string_view c) { throw NotImplementedException("GLSL Instruction"); } void EmitFPFma32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, std::string_view c) { ctx.AddF32("{}=fma({},{},{});", inst, a, b, c); } void EmitFPFma64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b, std::string_view c) { ctx.AddF64("{}=fma({},{},{});", inst, a, b, c); } void EmitFPMax32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF32("{}=max({},{});", inst, a, b); } void EmitFPMax64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF64("{}=max({},{});", inst, a, b); } void EmitFPMin32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF32("{}=min({},{});", inst, a, b); } void EmitFPMin64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF64("{}=min({},{});", inst, a, b); } void EmitFPMul16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view a, [[maybe_unused]] std::string_view b) { throw NotImplementedException("GLSL Instruction"); } void EmitFPMul32(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF32("{}={}*{};", inst, a, b); } void EmitFPMul64(EmitContext& ctx, IR::Inst& inst, std::string_view a, std::string_view b) { ctx.AddF64("{}={}*{};", inst, a, b); } void EmitFPNeg16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPNeg32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=-({});", inst, value); } void EmitFPNeg64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=-({});", inst, value); } void EmitFPSin(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=sin({});", inst, value); } void EmitFPCos(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=cos({});", inst, value); } void EmitFPExp2(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=exp2({});", inst, value); } void EmitFPLog2(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=log2({});", inst, value); } void EmitFPRecip32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=(1.0f)/{};", inst, value); } void EmitFPRecip64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=1.0/{};", inst, value); } void EmitFPRecipSqrt32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { ctx.AddF32("{}=(1.0f)/sqrt({});", inst, value); } void EmitFPRecipSqrt64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPSqrt(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=sqrt({});", inst, value); } void EmitFPSaturate16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPSaturate32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=min(max({},0.0),1.0);", inst, value); } void EmitFPSaturate64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=min(max({},0.0),1.0);", inst, value); } void EmitFPClamp16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value, [[maybe_unused]] std::string_view min_value, [[maybe_unused]] std::string_view max_value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPClamp32(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min_value, std::string_view max_value) { // GLSL's clamp does not produce desirable results ctx.AddF32("{}=min(max({},float({})),float({}));", inst, value, min_value, max_value); } void EmitFPClamp64(EmitContext& ctx, IR::Inst& inst, std::string_view value, std::string_view min_value, std::string_view max_value) { // GLSL's clamp does not produce desirable results ctx.AddF64("{}=min(max({},double({})),double({}));", inst, value, min_value, max_value); } void EmitFPRoundEven16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPRoundEven32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=roundEven({});", inst, value); } void EmitFPRoundEven64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=roundEven({});", inst, value); } void EmitFPFloor16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPFloor32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=floor({});", inst, value); } void EmitFPFloor64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=floor({});", inst, value); } void EmitFPCeil16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPCeil32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=ceil({});", inst, value); } void EmitFPCeil64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=ceil({});", inst, value); } void EmitFPTrunc16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL Instruction"); } void EmitFPTrunc32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF32("{}=trunc({});", inst, value); } void EmitFPTrunc64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddF64("{}=trunc({});", inst, value); } void EmitFPOrdEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPOrdEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "==", true); } void EmitFPOrdEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "==", true); } void EmitFPUnordEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPUnordEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "==", false); } void EmitFPUnordEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "==", false); } void EmitFPOrdNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPOrdNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "!=", true); } void EmitFPOrdNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "!=", true); } void EmitFPUnordNotEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPUnordNotEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "!=", false); } void EmitFPUnordNotEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "!=", false); } void EmitFPOrdLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPOrdLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<", true); } void EmitFPOrdLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<", true); } void EmitFPUnordLessThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPUnordLessThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<", false); } void EmitFPUnordLessThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<", false); } void EmitFPOrdGreaterThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPOrdGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">", true); } void EmitFPOrdGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">", true); } void EmitFPUnordGreaterThan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPUnordGreaterThan32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">", false); } void EmitFPUnordGreaterThan64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">", false); } void EmitFPOrdLessThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPOrdLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<=", true); } void EmitFPOrdLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<=", true); } void EmitFPUnordLessThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPUnordLessThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<=", false); } void EmitFPUnordLessThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, "<=", false); } void EmitFPOrdGreaterThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPOrdGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">=", true); } void EmitFPOrdGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">=", true); } void EmitFPUnordGreaterThanEqual16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view lhs, [[maybe_unused]] std::string_view rhs) { throw NotImplementedException("GLSL instruction"); } void EmitFPUnordGreaterThanEqual32(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">=", false); } void EmitFPUnordGreaterThanEqual64(EmitContext& ctx, IR::Inst& inst, std::string_view lhs, std::string_view rhs) { Compare(ctx, inst, lhs, rhs, ">=", false); } void EmitFPIsNan16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] std::string_view value) { throw NotImplementedException("GLSL instruction"); } void EmitFPIsNan32(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU1("{}=isnan({});", inst, value); } void EmitFPIsNan64(EmitContext& ctx, IR::Inst& inst, std::string_view value) { ctx.AddU1("{}=isnan({});", inst, value); } } // namespace Shader::Backend::GLSL