// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { static constexpr std::string_view SWIZZLE{"xyzw"}; u32 CbufIndex(u32 offset) { return (offset / 4) % 4; } char OffsetSwizzle(u32 offset) { return SWIZZLE[CbufIndex(offset)]; } bool IsInputArray(Stage stage) { return stage == Stage::Geometry || stage == Stage::TessellationControl || stage == Stage::TessellationEval; } std::string InputVertexIndex(EmitContext& ctx, std::string_view vertex) { return IsInputArray(ctx.stage) ? fmt::format("[{}]", vertex) : ""; } std::string OutputVertexIndex(EmitContext& ctx, std::string_view vertex) { switch (ctx.stage) { case Stage::Geometry: return fmt::format("[{}]", vertex); case Stage::TessellationControl: return "[gl_InvocationID]"; default: return ""; } } } // namespace void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32( "{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32( "{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}>>2)%4]),int(({}%4)*8),8);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/" "2)%2)*16),16);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}>>2)%4]),int((({}/" "2)%2)*16),16);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32())); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}/16][({}>>2)%4]);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var); } } void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32())); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddF32("{}={}_cbuf{}[{}/16][({}>>2)%4];", inst, ctx.stage_name, binding.U32(), offset_var, offset_var); } } void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32x2( "{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16, OffsetSwizzle(offset.U32() + 4)); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/" "4)%4]),floatBitsToUint({}_cbuf{}[({}+4)/16][(({}+4)>>2)%4]));", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name, binding.U32(), offset_var, offset_var); } } void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, std::string_view vertex) { const u32 element{static_cast(attr) % 4}; const char swizzle{"xyzw"[element]}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; ctx.AddF32("{}=in_attr{}{}.{};", inst, index, InputVertexIndex(ctx, vertex), swizzle); return; } switch (attr) { case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: switch (ctx.stage) { case Stage::VertexA: case Stage::VertexB: ctx.AddF32("{}=gl_Position.{};", inst, swizzle); break; case Stage::TessellationEval: ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle); break; case Stage::TessellationControl: case Stage::Geometry: ctx.AddF32("{}=gl_in[{}].gl_Position.{};", inst, vertex, swizzle); break; case Stage::Fragment: ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle); break; default: throw NotImplementedException("Get Position for stage {}", ctx.stage); } break; case IR::Attribute::PointSpriteS: case IR::Attribute::PointSpriteT: ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle); break; case IR::Attribute::InstanceId: ctx.AddF32("{}=intBitsToFloat(gl_InstanceID);", inst); break; case IR::Attribute::VertexId: ctx.AddF32("{}=intBitsToFloat(gl_VertexID);", inst); break; case IR::Attribute::FrontFace: ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst); break; case IR::Attribute::TessellationEvaluationPointU: case IR::Attribute::TessellationEvaluationPointV: ctx.AddF32("{}=gl_TessCoord.{};", inst, swizzle); break; default: fmt::print("Get attribute {}", attr); throw NotImplementedException("Get attribute {}", attr); } } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, [[maybe_unused]] std::string_view vertex) { const u32 element{static_cast(attr) % 4}; const char swizzle{"xyzw"[element]}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; ctx.Add("out_attr{}{}.{}={};", index, OutputVertexIndex(ctx, vertex), swizzle, value); return; } switch (attr) { case IR::Attribute::PointSize: ctx.Add("gl_PointSize={};", value); break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: ctx.Add("gl_Position.{}={};", swizzle, value); break; case IR::Attribute::ViewportIndex: ctx.Add("gl_ViewportIndex=floatBitsToInt({});", value); break; case IR::Attribute::ClipDistance0: case IR::Attribute::ClipDistance1: case IR::Attribute::ClipDistance2: case IR::Attribute::ClipDistance3: case IR::Attribute::ClipDistance4: case IR::Attribute::ClipDistance5: case IR::Attribute::ClipDistance6: case IR::Attribute::ClipDistance7: { const u32 index{static_cast(attr) - static_cast(IR::Attribute::ClipDistance0)}; ctx.Add("gl_ClipDistance[{}]={};", index, value); break; } default: fmt::print("Set attribute {}", attr); throw NotImplementedException("Set attribute {}", attr); } } void EmitGetPatch([[maybe_unused]] EmitContext& ctx, IR::Inst& inst, [[maybe_unused]] IR::Patch patch) { if (!IR::IsGeneric(patch)) { throw NotImplementedException("Non-generic patch load"); } const u32 index{IR::GenericPatchIndex(patch)}; const u32 element{IR::GenericPatchElement(patch)}; const char swizzle{"xyzw"[element]}; ctx.AddF32("{}=patch{}.{};", inst, index, swizzle); } void EmitSetPatch(EmitContext& ctx, IR::Patch patch, std::string_view value) { if (IR::IsGeneric(patch)) { const u32 index{IR::GenericPatchIndex(patch)}; const u32 element{IR::GenericPatchElement(patch)}; ctx.Add("patch{}.{}={};", index, "xyzw"[element], value); return; } switch (patch) { case IR::Patch::TessellationLodLeft: case IR::Patch::TessellationLodRight: case IR::Patch::TessellationLodTop: case IR::Patch::TessellationLodBottom: { const u32 index{static_cast(patch) - u32(IR::Patch::TessellationLodLeft)}; ctx.Add("gl_TessLevelOuter[{}]={};", index, value); break; } case IR::Patch::TessellationLodInteriorU: ctx.Add("gl_TessLevelInner[0]={};", value); break; case IR::Patch::TessellationLodInteriorV: ctx.Add("gl_TessLevelInner[1]={};", value); break; default: throw NotImplementedException("Patch {}", patch); } } void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) { const char swizzle{"xyzw"[component]}; ctx.Add("frag_color{}.{}={};", index, swizzle, value); } void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32x3("{}=gl_LocalInvocationID;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { ctx.AddU32("{}=lmem[{}];", inst, word_offset); } void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) { ctx.Add("lmem[{}]={};", word_offset, value); } } // namespace Shader::Backend::GLSL