// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include #include "shader_recompiler/backend/glsl/emit_context.h" #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { static constexpr std::string_view SWIZZLE{"xyzw"}; u32 CbufIndex(u32 offset) { return (offset / 4) % 4; } char OffsetSwizzle(u32 offset) { return SWIZZLE[CbufIndex(offset)]; } } // namespace void EmitGetCbufU8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32( "{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufS8([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),8);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), (offset.U32() % 4) * 8); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32( "{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int(({}%4)*8),8);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufU16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=bitfieldExtract(floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]),int((({}/" "2)%2)*16),16);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufS16([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst& inst, [[maybe_unused]] const IR::Value& binding, [[maybe_unused]] const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}].{}),int({}),16);", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), ((offset.U32() / 2) % 2) * 16); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32( "{}=bitfieldExtract(floatBitsToInt({}_cbuf{}[{}/16][({}/4)%4]),int((({}/2)%2)*16),16);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, offset_var); } } void EmitGetCbufU32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}].{});", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32())); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32("{}=floatBitsToUint({}_cbuf{}[{}/16][({}/4)%4]);", inst, ctx.stage_name, binding.U32(), offset_var, offset_var); } } void EmitGetCbufF32(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddF32("{}={}_cbuf{}[{}].{};", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32())); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddF32("{}={}_cbuf{}[{}/16][({}/4)%4];", inst, ctx.stage_name, binding.U32(), offset_var, offset_var); } } void EmitGetCbufU32x2(EmitContext& ctx, IR::Inst& inst, const IR::Value& binding, const IR::Value& offset) { if (offset.IsImmediate()) { ctx.AddU32x2( "{}=uvec2(floatBitsToUint({}_cbuf{}[{}].{}),floatBitsToUint({}_cbuf{}[{}].{}));", inst, ctx.stage_name, binding.U32(), offset.U32() / 16, OffsetSwizzle(offset.U32()), ctx.stage_name, binding.U32(), (offset.U32() + 4) / 16, OffsetSwizzle(offset.U32() + 4)); } else { const auto offset_var{ctx.var_alloc.Consume(offset)}; ctx.AddU32x2("{}=uvec2(floatBitsToUint({}_cbuf{}[{}/16][({}/" "4)%4]),floatBitsToUint({}_cbuf{}[({}+4)/16][(({}+4)/4)%4]));", inst, ctx.stage_name, binding.U32(), offset_var, offset_var, ctx.stage_name, binding.U32(), offset_var, offset_var); } } void EmitGetAttribute(EmitContext& ctx, IR::Inst& inst, IR::Attribute attr, [[maybe_unused]] std::string_view vertex) { const u32 element{static_cast(attr) % 4}; const char swizzle{"xyzw"[element]}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; ctx.AddF32("{}=in_attr{}.{};", inst, index, swizzle); return; } switch (attr) { case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: switch (ctx.stage) { case Stage::VertexA: case Stage::VertexB: ctx.AddF32("{}=gl_Position.{};", inst, swizzle); break; case Stage::Fragment: ctx.AddF32("{}=gl_FragCoord.{};", inst, swizzle); break; default: throw NotImplementedException("Get Position for stage {}", ctx.stage); } break; case IR::Attribute::PointSpriteS: case IR::Attribute::PointSpriteT: ctx.AddF32("{}=gl_PointCoord.{};", inst, swizzle); break; case IR::Attribute::InstanceId: ctx.AddF32("{}=intBitsToFloat(gl_InstanceID);", inst); break; case IR::Attribute::VertexId: ctx.AddF32("{}=intBitsToFloat(gl_VertexID);", inst); break; case IR::Attribute::FrontFace: ctx.AddF32("{}=intBitsToFloat(gl_FrontFacing?-1:0);", inst); break; default: fmt::print("Get attribute {}", attr); throw NotImplementedException("Get attribute {}", attr); } } void EmitSetAttribute(EmitContext& ctx, IR::Attribute attr, std::string_view value, [[maybe_unused]] std::string_view vertex) { const u32 element{static_cast(attr) % 4}; const char swizzle{"xyzw"[element]}; if (IR::IsGeneric(attr)) { const u32 index{IR::GenericAttributeIndex(attr)}; ctx.Add("out_attr{}.{}={};", index, swizzle, value); return; } switch (attr) { case IR::Attribute::PointSize: ctx.Add("gl_PointSize={};", value); break; case IR::Attribute::PositionX: case IR::Attribute::PositionY: case IR::Attribute::PositionZ: case IR::Attribute::PositionW: ctx.Add("gl_Position.{}={};", swizzle, value); break; default: fmt::print("Set attribute {}", attr); throw NotImplementedException("Set attribute {}", attr); } } void EmitSetFragColor(EmitContext& ctx, u32 index, u32 component, std::string_view value) { const char swizzle{"xyzw"[component]}; ctx.Add("frag_color{}.{}={};", index, swizzle, value); } void EmitLocalInvocationId(EmitContext& ctx, IR::Inst& inst) { ctx.AddU32x3("{}=gl_LocalInvocationID;", inst); } void EmitLoadLocal(EmitContext& ctx, IR::Inst& inst, std::string_view word_offset) { ctx.AddU32("{}=lmem[{}];", inst, word_offset); } void EmitWriteLocal(EmitContext& ctx, std::string_view word_offset, std::string_view value) { ctx.Add("lmem[{}]={};", word_offset, value); } } // namespace Shader::Backend::GLSL