// SPDX-FileCopyrightText: Copyright 2021 yuzu Emulator Project // SPDX-License-Identifier: GPL-2.0-or-later #include #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" #include "shader_recompiler/frontend/ir/value.h" namespace Shader::Backend::GLSL { namespace { constexpr std::string_view SWIZZLE{"xyzw"}; void CompositeInsert(EmitContext& ctx, std::string_view result, std::string_view composite, std::string_view object, u32 index) { if (result == composite) { // The result is aliased with the composite ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } else { ctx.Add("{}={};{}.{}={};", result, composite, result, SWIZZLE[index], object); } } } // Anonymous namespace void EmitCompositeConstructU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2) { ctx.AddU32x2("{}=uvec2({},{});", inst, e1, e2); } void EmitCompositeConstructU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2, std::string_view e3) { ctx.AddU32x3("{}=uvec3({},{},{});", inst, e1, e2, e3); } void EmitCompositeConstructU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2, std::string_view e3, std::string_view e4) { ctx.AddU32x4("{}=uvec4({},{},{},{});", inst, e1, e2, e3, e4); } void EmitCompositeExtractU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index) { ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); } void EmitCompositeExtractU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index) { ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); } void EmitCompositeExtractU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index) { ctx.AddU32("{}={}.{};", inst, composite, SWIZZLE[index]); } void EmitCompositeInsertU32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, std::string_view object, u32 index) { const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x2)}; CompositeInsert(ctx, ret, composite, object, index); } void EmitCompositeInsertU32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, std::string_view object, u32 index) { const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x3)}; CompositeInsert(ctx, ret, composite, object, index); } void EmitCompositeInsertU32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, std::string_view object, u32 index) { const auto ret{ctx.var_alloc.Define(inst, GlslVarType::U32x4)}; CompositeInsert(ctx, ret, composite, object, index); } void EmitCompositeConstructF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view e1, [[maybe_unused]] std::string_view e2) { NotImplemented(); } void EmitCompositeConstructF16x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view e1, [[maybe_unused]] std::string_view e2, [[maybe_unused]] std::string_view e3) { NotImplemented(); } void EmitCompositeConstructF16x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view e1, [[maybe_unused]] std::string_view e2, [[maybe_unused]] std::string_view e3, [[maybe_unused]] std::string_view e4) { NotImplemented(); } void EmitCompositeExtractF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view composite, [[maybe_unused]] u32 index) { NotImplemented(); } void EmitCompositeExtractF16x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view composite, [[maybe_unused]] u32 index) { NotImplemented(); } void EmitCompositeExtractF16x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view composite, [[maybe_unused]] u32 index) { NotImplemented(); } void EmitCompositeInsertF16x2([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view composite, [[maybe_unused]] std::string_view object, [[maybe_unused]] u32 index) { NotImplemented(); } void EmitCompositeInsertF16x3([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view composite, [[maybe_unused]] std::string_view object, [[maybe_unused]] u32 index) { NotImplemented(); } void EmitCompositeInsertF16x4([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string_view composite, [[maybe_unused]] std::string_view object, [[maybe_unused]] u32 index) { NotImplemented(); } void EmitCompositeConstructF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2) { ctx.AddF32x2("{}=vec2({},{});", inst, e1, e2); } void EmitCompositeConstructF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2, std::string_view e3) { ctx.AddF32x3("{}=vec3({},{},{});", inst, e1, e2, e3); } void EmitCompositeConstructF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view e1, std::string_view e2, std::string_view e3, std::string_view e4) { ctx.AddF32x4("{}=vec4({},{},{},{});", inst, e1, e2, e3, e4); } void EmitCompositeExtractF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index) { ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); } void EmitCompositeExtractF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index) { ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); } void EmitCompositeExtractF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, u32 index) { ctx.AddF32("{}={}.{};", inst, composite, SWIZZLE[index]); } void EmitCompositeInsertF32x2(EmitContext& ctx, IR::Inst& inst, std::string_view composite, std::string_view object, u32 index) { const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x2)}; CompositeInsert(ctx, ret, composite, object, index); } void EmitCompositeInsertF32x3(EmitContext& ctx, IR::Inst& inst, std::string_view composite, std::string_view object, u32 index) { const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x3)}; CompositeInsert(ctx, ret, composite, object, index); } void EmitCompositeInsertF32x4(EmitContext& ctx, IR::Inst& inst, std::string_view composite, std::string_view object, u32 index) { const auto ret{ctx.var_alloc.Define(inst, GlslVarType::F32x4)}; CompositeInsert(ctx, ret, composite, object, index); } void EmitCompositeConstructF64x2([[maybe_unused]] EmitContext& ctx) { NotImplemented(); } void EmitCompositeConstructF64x3([[maybe_unused]] EmitContext& ctx) { NotImplemented(); } void EmitCompositeConstructF64x4([[maybe_unused]] EmitContext& ctx) { NotImplemented(); } void EmitCompositeExtractF64x2([[maybe_unused]] EmitContext& ctx) { NotImplemented(); } void EmitCompositeExtractF64x3([[maybe_unused]] EmitContext& ctx) { NotImplemented(); } void EmitCompositeExtractF64x4([[maybe_unused]] EmitContext& ctx) { NotImplemented(); } void EmitCompositeInsertF64x2(EmitContext& ctx, std::string_view composite, std::string_view object, u32 index) { ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } void EmitCompositeInsertF64x3(EmitContext& ctx, std::string_view composite, std::string_view object, u32 index) { ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } void EmitCompositeInsertF64x4(EmitContext& ctx, std::string_view composite, std::string_view object, u32 index) { ctx.Add("{}.{}={};", composite, SWIZZLE[index], object); } } // namespace Shader::Backend::GLSL