// Copyright 2021 yuzu Emulator Project // Licensed under GPLv2 or any later version // Refer to the license.txt file included. #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h" #include "shader_recompiler/backend/glsl/glsl_emit_context.h" namespace Shader::Backend::GLSL { void EmitBarrier(EmitContext& ctx) { ctx.Add("barrier();"); } void EmitWorkgroupMemoryBarrier(EmitContext& ctx) { ctx.Add("groupMemoryBarrier();"); } void EmitDeviceMemoryBarrier(EmitContext& ctx) { ctx.Add("memoryBarrier();"); } } // namespace Shader::Backend::GLSL